MineColonies

Grow your Own Massive Colony with Automation, Defense Structures, Raids and more

File Details

minecolonies-1.1.1133-1.21.1-snapshot.jar

  • B
  • Sep 22, 2025
  • 68.90 MB
  • 1.9K
  • 1.21.1+1
  • NeoForge

File Name

minecolonies-1.1.1133-1.21.1-snapshot.jar

Supported Versions

  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:minecolonies-245506:7022151"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Changelog

Full Changelog

Required Dependencies:

  • Structurize: 1.0.786-1.21.1-snapshot (or above)
  • MultiPiston: 1.2.51-1.21.1-snapshot (or above)
  • BlockUI: 1.0.199-1.21.1-snapshot (or above)
  • Domum Ornamentum: 1.0.216-snapshot (or above)

Optional Dependencies

  • JEI: 19.19.6.235 (or above)
  • Journeymap: 1.21.1-6.0.0-beta.29 (or above)
  • Dynamic Trees: 1.5.0-BETA07 (or above)

Commits:

  • Update crowdin.yml (#11199) (commit)
  • Smart colony id command arguments (#11125) (#11200) (commit)
  • Fix crowdin config and build issues (#11198) (commit)
  • Enable new gate house connection mechanism (#11196) (commit)
  • Update study items datalistener (#11124) (commit)
  • Prevent modded armors crashing on citizens when causing render errors (#11191) (commit)
  • Improve pathfinding by making citizens less likely to take expensive paths(e.g. jumping down) without exploring additional options (#11190) (commit)
  • Fix camp raiders not despawning in peaceful (#11195) (commit)
  • Fixed alchemist not working (#11193) (commit)
  • Update crowdin configuration to respect per branch translations (#11176) (commit)
  • Fix: Rescan of Desert Oasis world gen files in 1.21 (#11188) (commit)
  • Add Biome matching tooltip to crops (#11189) (commit)