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MineColonies

Grow your Own Massive Colony with Automation, Defense Structures, Raids and more

File Details

minecolonies-1.20.1-1.1.610-BETA-api-sources.jar

  • B
  • Jul 20, 2024
  • 261.00 Bytes
  • 7
  • 1.20.1+1
  • Forge

File Name

minecolonies-1.20.1-1.1.610-BETA-api-sources.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:minecolonies-245506:5549275")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Minecolonies Changelog

Version: 1.20.1-1.1.610-BETA

Required Dependencies:

  • Structurize: 1.20.1-1.0.740-BETA (or above)
  • MultiPiston: 1.20-1.2.30-ALPHA (or above)
  • BlockUI: 1.20.1-1.0.139-BETA (or above)
  • Domum Ornamentum: 1.20.1-1.0.184-BETA (or above)

Optional Dependencies

  • JEI: 15.1.0.19 (or above)
  • Journeymap: 5.9.8 (or above)

Changes:

  • Medieval, Desert Oasis, Minecolonies and Colonial additions, Medieval fix and Fortress change (#10057)

Minecolonies Original: New road/street decorations Cookery tweaks: Remove the chorus plant (stem) from level 5, as it is unobtainable in survival Add groundlevel tags Add a smoker to each of the levels Colonial: New builder and bakery alternate buildings Full rescan All medieval styles: Fix citizens falling in a camp fire in (non-alt) residences New cookeries Desert Oasis: New cookery Fortress: Added a smoker to the cookery Remove level 0 schematic which was erroneously commited earlier

  • Food related fixe (#10054)

Restaurant is consistent about the food that it doesnt request and doesnt display in the UI Add a cookery notice to the interaction if it doesn't exist Interaction only show for citizens at > level 2 buildings Happiness factor is now 7 days (week) Added tooltip to minecol food Only request building level foods

  • Allow rice to actually drop :D (#10058)

Allow rice to actually drop from sugarcane Remove spurious duplicated check for dead bush/chickpea