File Details
minecolonies-1.19.2-1.1.360-RELEASE-api.jar
- R
- Dec 17, 2023
- 965.10 KB
- 15
- 1.19.2+2
- Forge
File Name
minecolonies-1.19.2-1.1.360-RELEASE-api.jar
Supported Versions
- 1.19.2
- 1.19.1
- 1.19
Curse Maven Snippet
Minecolonies Changelog
Version: 1.19.2-1.1.360-RELEASE
Required Dependencies:
- Structurize: 1.19.2-1.0.649-BETA (or above)
- Multi-Piston: 1.19.2-1.2.21-ALPHA (or above)
- BlockUI: 1.19.2-0.0.102-ALPHA (or above)
- Domum Ornamentum: 1.19-1.0.141-BETA (or above)
Optional Dependencies
- JEI: 11.1.1.239 (or above)
- Journeymap: 5.9.7 (or above)
- Dynamic Trees: 1.1.0-BETA10 (or above)
Changes:
- Fix the tags on Minecolonies Original's cocoa field (#9622)
Minecolonies Original fix in 1.19 * Schematic fix for fortress in 1.19 (#9610)
Fix the Fortress road corner decorations. They clashed with the wall decorations, due to old information in the decoration controllers, and a name clash with the corner wall decorations * Cap data fixes (#9534)
Make RS write short ids instead of the long classnames for nbt saving Colony manager only saved in overworld cap now * Update JobNetherWorker.java (#9574)
Let hot boots research apply to the nether miner too Vault teleport logic should use TeleportHelper * properly handle child adjustment, and drop gear on death (#9609)
Children when growing up should properly adjust dimensions/model When guards die, they drop their gear * fix/9595 (#9604)
Fix assignment of trainees (remove old job before adding new) * Fix unselectable citizen style at the end (#9605)
Reduce the size of the citizen dropdown by 20 pixels so it fits within the container * Merge remote-tracking branch 'origin/version/main' into version/main * Nordic Spruce and Urban Birch fixes in 1.19.2 (#9602)
Fix the level 1 and 2 Nordic Spruce stone smeltery having a glowstone block Add a furnace to the Urban Birch dyer's hut * add patreon to namepool * new visitor * also hotfix netherminer duplication * hotfix * hotfix * Raiders search through buildings (#9509)
Use the right spawn event Make env damage 0 until they walked away Make raiders walk around in buildings after arrival for a bit. Make citizens hide when raiders pass through their colony. Make citizens stop hiding when the ship is defeated but didnt sail away yet Print a different message on mercy end. Dont crash on custom arrow injection * Several fixes (#9594)
Reduce noise volume to half of normal voice lines Fix issues with crafting recipe adding Fix jobs on stat page Fix way we handle container items. * Fortress and Cavern additions in 1.19.2 (#9591)
New alt plantation for Cavern, fits in a lower connector (like the alt guard tower) Fortress quarries * Fix thread blocking in miner during startup (#9590)
Avoids miner AI directly loading blueprints when Structurize is possibly not finished loading (which can block startup). * Shire and Desert Oasis style fixes in 1.19.2 (#9583)
Moved a composter in the Shire cowhand's hut, to mitigate escaping cows Make sure the vault of the Desert Oasis nether mine doesn't have lava * Feature/townhall UI rework (#9581)
Move settings to main page
Move happiness to citizen page, rework citizen page and displayed info
Adjust happiness icons
Rework main page with new icons
Move permission events to permission page
Move alliance to its own page
Update views on newsub registration already
Move normal colony events together with workorders (one page less now)
Make all jobs in job stat list upper case first letter.
cleanup permission page
Fix an issue with highlightmanager
Fix issue with guard requests
Sorry for the Omnibus:
When raining, citizens go into wander AI and not sleeping AI. May go to library, townhall, tavern or home. * set default false * Update CreativeBuildingStructureHandler.java (#9570)
Hotfix NPE * add reset button and improve deco controller (#9550)
Add reset button to townhall styles Make deco controller omni directional make deco controller move closer to the block it is attached to visually Better guard armor handling Fix ladder issues fix 9482 * Fix creating plantation fields when creative pasting a plantation (#9568)
Fix creating plantation fields when creative pasting a plantation * Fixed Error While Firing Crafters (#9566)
The overriden functions didn't call its parent functions, causing crafters cannot be really fired. * Urban Savannah and Desert Oasis fixes in 1.19.2 (#9562)
Fix broken panels in the Urban Savannah Hillside residence Make the Desert Oasis graveyard's crypt more accessible by removing the trapdoor * Fix type in manual_en_us.json (#9559)
small spelling fix for blacksmith description * Fix lucky ore parsing (#9555)
Fix lucky ore config parsing as suggested by Nullzee. Also fix the actual bug, which was causing it to pick only the first block every time. Also also fix it defaulting to the highest level instead of the lowest for any unconfigured levels. * Citizen armor rework (#9517)
Adds citizen armor inventory Add armor inv and citizen render to UI Adjust citizen inv serialization Move citizen armor storage to the new system. Small adjustments in Guard and netherminer AI for the armor handling * Raider/guard improvements (#9545)
allow raiders to walk through dangerous blocks Fix guards not fighting after fleeing(stuck in regen) Fix raiders not attackable from visiting players expose mutable pathing options of pathjob * Desert Oasis and plantation field fixes and Minecolonies Original decoration rework in 1.19.2 (#9547)
Desert Oasis and plantation field fixes and Minecolonies Original decoration rework in 1.19.2 * towntalk as curse dep * Downgrade template error to warning and hide unless auditing (#9541)
Hides the "no outputs" template error unless you're auditing (matching the other errors), and downgrades it to a warning. * hotfix 9544 * fix compile error * fix gui crash * Minecolonies Original, Nordic Spruce and Incan fixes in 1.19.2 (#9535)
Fix the Medieval Oak Minecolonies Original and Nordic Spruce gates to have multipistons Fix soul campfires blocking passage to the portal in the Incan nether mine * Settings views rework (#9493)
Settings views have been updated so the controls/inputs are on separate lines from the text itself Settings now always have a label above them to indicate what the setting is for, this was previously missing for a few settings (most notably the builder) Settings will (by default) no longer be hidden from the settings list, instead they will appear disabled, optionally also giving a reason as to why they are disabled (for example missing research, etc) Settings may still be hidden entirely by turning a different method it's return value to true, this is true for some settings like Dynamic tree compat for the forester, useful in case of dependencies on other mods Migration done from an existing colony against the current previous version, where parsing at least one setting of each setting type, all setting values retained properly * Fix entity saving (#9537)
Fix entity saving * [ImgBot] Optimize images (#9538)
Your image file size has been reduced by 26% * Citizen sync imp (#9515)
Add a few more citizen improvements for server performance Change citizen markDirty to markDirty(time) to allow a more on demand sync style by giving it ticks to update * Citizen assignment (#9510)
Move assigned building/module references directly into the job, rework assignments a little to be more robust * Fix citizens not getting unassigned on building removal (#9527)
-Fix citizens not getting unassigned on building removal * Update requests after teaching DO recipes (#9530)
After teaching a DO recipe, update existing requests without needing to cancel and re-request. * Some fixes * Hotfix DO version (#9529)
Fix MotionLess derp * Fixes in Pagoda and Urban Savanna and tweaks in Minecolonies Original in 1.19.2 (#9523)
Pagoda: Remove the erroneous second portal tag from the nether mine Urban Savanna: Make sure the walloutsidecorner is actually an outside corner Minecolonies Original: Rebalance the level 1 and 2 university I also changed the minimum version of DO, as I noticed some of the shingle slabs saved without the cover material (not sure what would happen when someone with an older DO version would make that building) * Plantation fields for Minecolonies Original in 1.19.2 (#9507)
Plantation fields for Minecolonies Original * other jdoc derp * Improve pathfinding overhead (#9505)
Introduces a small blockstate cache for repeated lookups during pathfinding when exploring around a node, reduces state lookups by ~65% and pathfinding cpu usage by ~40% * hotfix jdoc * up min tool and better display in interaction (#9503)
Better display of tool in interaction Allow builder 0 to use stone tools * Earlier exit on logging config, fix min stock re-request (#9502)
Reduce the logging cpu cost with a bool early exit Fix minimum stock issue * bunch of little improvements for our entities (#9488) port
-bunch of little improvements for our entities, reducing mojangs unnecessary overhead for things our entities do not use/need * Make DO teaching adapt to #slots better (#9501)
ix DO recipe teaching causing crash (due to reduced number of slots). Now automatically adapts to the correct number of slots, so if more are added later it should still work. * Create raider tag for all raider entities (#9457)
Created a tag for minecolonies:raiders, which is a collection of all raider entities Renamed AbstractEntityMinecoloniesMob to AbstractEntityRaiderMob as it's only used for raider entities, making the usage more clear. Executed datagen Tested it using a glow command, through: /give effect @e[type=#minecolonies:raiders] minecraft:glowing 5, and it automatically applied to the raiding barbarian and their chief * re-add dynamic tree compat (#9471)
Readding dyn tree comapt for 1.19 * Desert oasis Town hall and Cavern fixes and tweaks in 1.19.2 (#9473)
Several bugfixes for the Desert Oasis town hall Chests should be more consistent now between levels A couple of other problems got fixed Cavern Fix a few corrupt panels in the default composter's hut Rebalance the megahall warehouse levels * [ImgBot] Optimize images (#9475)
Your image file size has been reduced by 8% * Don't steal empty buckets as quickly (#9485)
Stops couriers from taking away 2 days' worth of empty buckets and bowls from the cowboy's hut, even if you haven't set a minimum stock. This doesn't change how they request buckets -- they will still only ask for one at a time when there's something to do. But if you give them some manually they're less likely to be stolen by the courier. * Research fixes + research in separate package (#9484)
Synch separately Fix offline time research to be in reasonable speed Fix research speed (doubled) * Improve Pushing (#9483)
Make PathfinderMob and not Ageable Cache recipe manager nbt Bunch of cheaper overrides Cheaper collission checks * avoid invulernability * Feature: Quest log (#9319)
Adds a new item, the quest log The quest log has to be linked to the town hall, similar to the clipboard The quest log has 3 tabs in it's window, showing in progress, available and finished quests You can track the quest givers for available and in progress quests, in order to find who you have to talk to In progress quests can show you the current objective for the given quest

