File Details
minecolonies-1.17.1-1.0.976-RELEASE-javadoc.jar
- R
- Aug 23, 2022
- 8.34 MB
- 47
- 1.17.1
- Forge
File Name
minecolonies-1.17.1-1.0.976-RELEASE-javadoc.jar
Supported Versions
- 1.17.1
Curse Maven Snippet
Minecolonies Changelog
Version: 1.17.1-1.0.976-RELEASE
Required Dependencies:
- Structurize: 1.17.1-1.0.311-BETA
- Multi-Piston: 1.17.1-1.2.1-ALPHA
- BlockUI: 1.17.1-0.0.29-ALPHA
- Domum Ornamentum: 1.17.1-1.0.13-ALPHA
Optional Dependencies
- JEI: 8.0.0.16
- Journeymap: 5.8.0beta5
Changes:
- bump wrapper
- Adjust audio files
- Update for upstreamed Journeymap API (#7887)
Port Update for upstreamed Journeymap API #7886 to 1.17 * hotfix * Create lindie.json (#7879)
Create lindie.json * Sev fixes (#7872)
Solve housing UI string issue Unassign courier from warehouse if not courier anymore Stop herders from requesting food if breeding is turned off Fix guard stuck without weapon Add block selector to miner Add more mineshaft types to the miner Fix the miner dumping too much Better miner fluid handling * Hotfix * Fix tree pathfinding loading chunks from mainthread (#7869)
Fix tree pathfinding accessing world chunks from pathing thread * Port Journeymap and racks etc to 1.17 (#7877)
Port Add "universitylibrary" placement-helper blueprints for medieval styles #7844 Port Fixes rendering of rack window #7870 Port Journeymap integration #7858 Minimap doesn't show colony border for some reason, but it seems like a JM bug since it works in 1.16 Clean up dependency version properties and automate mods.toml Bump min forge version both for JM compatibility and to ensure log4j-safe version * Hut block as anchor in decoration (#7845)
Let a builder place a hut block on the anchor position of a decoration. This fixes the netherguard decoration of fortress, and allows custom building schematics be used as parent buildings in a cluster. Solve the javadoc issues, that lets the build server think the build failed the last week(s). * Update smelter to be 1.17 aware (#7842)
Add tags for breakable ores and for raw ores Enable smelter to break ores into raw ores with building-level appropriate fortune Enable smelter to also break gems/etc. * bunch of small fixes * Better guard arrows (#7833)
Make guards only consume arrows for damage when actually hitting entities * bump structurize to beta * TeamCity change in 'Let's Dev Together / Minecolonies' project: commit current project settings
(cherry picked from commit ec0da4012f8deec862a5397812a9fc3388d437c3) * TeamCity change in 'Let's Dev Together / Minecolonies' project: project parameters were changed
(cherry picked from commit d578d8b1b6f31fb4c5934286ddfe056bebb01176) * TeamCity change in 'Let's Dev Together / Minecolonies' project: project parameters were changed
(cherry picked from commit 679de6b66625fef7c67c06a1c9b0700a82fa356c) * Add support for language generation, and add support for custom headers.
Uses the new OPC pre-configuration feature. * Add support for language generation, and add support for custom headers.
Uses the new OPC pre-configuration feature. * hotfix * Generate an en_us file. * Fix the Crowdin project id. * Fix the translation stuff attempt 1 * move to old property check * set * fix changelog * adjust * fix again * fix bracket * get propperly * attempt to fix * hotfix idling * Fix local OPC reference * Only allow TeamCity to run build * Enable crowdin. * Remove the lang files from git * disable crowdin * bump structurize * Add waypoints for raiders (#7824)
Add waypoints for raiders * Fix following guards idling on player death (#7825)
Fix following guards idling on player death * Mult fixes (#7839)
Localisation of death messages Fix hiring l0 builders on manual mode More graceful courier issue handling Solve a colony exception where colony didn't set world yet Fix a crash with the miner * Add way to random path within restricted area, apply to crafters (#7841)
Makes crafters stay around their workstation and wander a bit around in the building. * Update * TeamCity change in 'Let's Dev Together / Minecolonies' project: Versioned settings configuration updated * Security check * bump structurize

