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Minecolonies: War 'N Taxes

War and Taxes Addon for Minecolonies
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WarNTaxes-NeoForge-1.21.-v5.0.9.jar

File nameWarNTaxes-NeoForge-5.0.9.jar
Uploader
mchivellimchivelli
Uploaded
Aug 29, 2026
Downloads
1.0K
Size
1.3 MB
Mod Loaders
ForgeNeoForge
File ID
8761250
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Forge

implementation "curse.maven:minecolonies-war-n-taxes-1129258:8761250"

NeoForge

implementation "curse.maven:minecolonies-war-n-taxes-1129258:8761250"

Learn more about Curse Maven

What's new

War 'N Taxes 5.0.9 (MC 1.21.1 / NeoForge)

This build contains everything from 5.0.5 to 5.0.9. Full details are in the wiki and on GitHub.

5.0.9

  • Fixed: The Codex works now. The NeoForge version was missing the book content, so Patchouli showed an invalid book. The full guide book (6 languages) is included.
  • New: /wnt codex gives you the guide book again if you ever lose it.
  • Fixed: Paid colony investments can no longer be wiped by a broken save file - a backup is kept automatically.
  • Fixed: A server crash during saving can no longer corrupt mod data (taxes, war chests, factions, spies, history). All saving is now crash-safe.

5.0.8

  • Fixed: Paying off colony debt could take all your coins without paying anything if you could not cover the full amount. It now checks first and takes nothing.
  • Fixed: War penalties accidentally reduced the debt of colonies that were already broke, instead of punishing them.
  • Fixed: Every war reparation transfer is now verified end to end - failed payments are rolled back instead of coins vanishing.

5.0.7 - the big economy fix

  • Fixed: Wars that ended on the timer destroyed the spoils - the losing colony paid, but the winners never received anything, and the loser was even charged twice. Winners are now actually paid.
  • Fixed: Raid loot and kill rewards could vanish when delivery failed. The colony now gets its coins back if the reward cannot reach you.
  • Fixed: War reparations were lost when the winner was offline. They now go to an online team member, or nothing is collected.
  • Fixed: The war history often recorded the wrong winner. Every outcome (kill victory, timer, surrender, peace, stalemate) is now recorded correctly.
  • Fixed: Win statistics were counted twice or not at all.

5.0.6

  • Changed: The build now refuses any default key that clashes with vanilla, so the tax & war screen (key G) can never end up on the chat key.

5.0.5

  • Fixed: Server crash caused by removed MineColonies API. A startup check now reports compatibility problems instead of crashing mid-game. MineColonies 1.1.1164 or newer is required.
  • Fixed: The war chest drain during wars was never running on NeoForge - wars now cost gold as intended, and an empty war chest triggers surrender.
  • Fixed: Spy missions were stuck in "traveling" forever - the espionage system now runs properly.
  • Fixed: The Officers tab showed no officers, and colony screens did not work from other dimensions.
  • New: Corpse mod support - you can always pick up your own corpse inside other colonies. Other players' corpses stay protected.
  • Fixed: The mod required FTB Teams to start. It is now optional, and the integration works when installed.

Note for server owners moving from 1.20: mod data lives in the server's config/warntax folder. Copy it over to the new server, otherwise investments and balances start fresh.

Please report any issues on GitHub or in the comments - every report helps!

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