WarNTaxes-NeoForge-1.21.-v5.0.9.jar
Curse Maven Snippet
What's new
War 'N Taxes 5.0.9 (MC 1.21.1 / NeoForge)
This build contains everything from 5.0.5 to 5.0.9. Full details are in the wiki and on GitHub.
5.0.9
- Fixed: The Codex works now. The NeoForge version was missing the book content, so Patchouli showed an invalid book. The full guide book (6 languages) is included.
- New: /wnt codex gives you the guide book again if you ever lose it.
- Fixed: Paid colony investments can no longer be wiped by a broken save file - a backup is kept automatically.
- Fixed: A server crash during saving can no longer corrupt mod data (taxes, war chests, factions, spies, history). All saving is now crash-safe.
5.0.8
- Fixed: Paying off colony debt could take all your coins without paying anything if you could not cover the full amount. It now checks first and takes nothing.
- Fixed: War penalties accidentally reduced the debt of colonies that were already broke, instead of punishing them.
- Fixed: Every war reparation transfer is now verified end to end - failed payments are rolled back instead of coins vanishing.
5.0.7 - the big economy fix
- Fixed: Wars that ended on the timer destroyed the spoils - the losing colony paid, but the winners never received anything, and the loser was even charged twice. Winners are now actually paid.
- Fixed: Raid loot and kill rewards could vanish when delivery failed. The colony now gets its coins back if the reward cannot reach you.
- Fixed: War reparations were lost when the winner was offline. They now go to an online team member, or nothing is collected.
- Fixed: The war history often recorded the wrong winner. Every outcome (kill victory, timer, surrender, peace, stalemate) is now recorded correctly.
- Fixed: Win statistics were counted twice or not at all.
5.0.6
- Changed: The build now refuses any default key that clashes with vanilla, so the tax & war screen (key G) can never end up on the chat key.
5.0.5
- Fixed: Server crash caused by removed MineColonies API. A startup check now reports compatibility problems instead of crashing mid-game. MineColonies 1.1.1164 or newer is required.
- Fixed: The war chest drain during wars was never running on NeoForge - wars now cost gold as intended, and an empty war chest triggers surrender.
- Fixed: Spy missions were stuck in "traveling" forever - the espionage system now runs properly.
- Fixed: The Officers tab showed no officers, and colony screens did not work from other dimensions.
- New: Corpse mod support - you can always pick up your own corpse inside other colonies. Other players' corpses stay protected.
- Fixed: The mod required FTB Teams to start. It is now optional, and the integration works when installed.
Note for server owners moving from 1.20: mod data lives in the server's config/warntax folder. Copy it over to the new server, otherwise investments and balances start fresh.
Please report any issues on GitHub or in the comments - every report helps!
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