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MineColonies Unofficial Fabric

Unofficial Fabric port of MineColonies for Minecraft 26.2: a colony builder with NPC workers, research and raids, plus boats, block-precise borders and outposts.
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minecolonies-26.2-0.0.58.jar

File nameminecolonies-26.2-0.0.58.jar
Uploader
unknown_wqunknown_wq
Uploaded
Aug 23, 2026
Downloads
435
Size
44.3 MB
Mod Loaders
Fabric
File ID
8713766
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:minecolonies-unofficial-fabric-1660212:8713766"

Learn more about Curse Maven

What's new

0.0.58 stops the restaurant ordering food nobody asked for. Taking a dish off the menu left its delivery order standing for ever, because the cancellation looked it up under the wrong requestable type and nothing else ever revisits it. Rain plus a restaurant whose only tagged seats are outdoors threw inside the eating AI, and the citizen never sat down. The menu window's customer list never cleared on sync, and a restaurant nobody had eaten at yet printed NaNinto its tooltip. The food-happiness cache was rebuilt on every call because its dirty flag was never lowered. The restaurant itself works: the audit behind these fixes watched a cook feed three starving citizens to full saturation on a live server.

0.0.57 stops one foreign file wiping the mod's item-matching rules. ItemNbtListener readsdata/<any namespace>/compatibility/*.json, deliberately, because that is how another mod ships matching rules for its own items — but some mods keep something else under that generic folder name. One file of the wrong shape threw, the throw escaped the loop, and since the listener clears the table before filling it, every rule was lost until the next successful reload. That table decides which components matter when the mod compares two items, so losing it silently changes which items count as the same. Found in a crash log sent in from outside.

0.0.56 lets the builder recognise the framed block you are holding. Third time this symptom has been chased and the first time at the layer that decides. 0.0.54 made the comparisonlenient, and that part works — the requirement and the block in your chest do compare equal. But the builder's bookkeeping never asks that comparison: every needed-resource map is keyed by the stack's component patch, so one stray component drops the two into different buckets and the builder refuses to keep, count or report a block it considers equal. The strays came from the blueprint — a dynamic timber frame carries a full copy of its tile entity, and blueprints saved against an older Domum Ornamentum keep texture skins for components since removed, which left the shipped shingle slabs unsatisfiable outright. Requirements are now reduced to the shape a player can actually hold. Driving the real placement handlers over all 9514 shipped blueprints gave 2074 mismatches before and 0 after; the Miner's hut at levels 3–5 was among the blueprints affected.

0.0.55 keeps autopilots out of enemy airspace, and item frames buildable. With Simple Planes 5.3.10+ installed, an autopilot flight carrying a player routes around every colony where that player is hostile — but an empty aircraft flies straight, the take-off territory is ignored, and so is the territory holding the destination, so landing at an airfield behind enemy lines just works. Either mod loads fine without the other. The bundled Structurize also stops filled item frames in blueprints requesting their contents twice and the frame never.

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