auto_recipes-1.5.10-mc1160-1255.jar
Curse Maven Snippet
What's new
The Terminal module has been updated to version 1.5.10. Following its inclusion in the "Sword King" modpack, I received user feedback and have made adjustments and upgrades to the mod's functionality:
1. Resolved the lag issues that occurred when a colony contained a large number of buildings. The original code scanned for hut recipes and requests every 200 ticks, which consumed significant server resources. The update removes this background scanning feature, switching instead to a system that scans only when colony requirements change. This change significantly alleviates late-game lag.
2. Modified the recipe categorization logic to assign recipe tutorials to production-oriented crafters rather than builders whenever possible.
3. Improved the Terminal interface display. For large numbers of similar recipes (e.g., wooden, gold, stone, and iron swords), the tutorials now use a tiered categorization system, resulting in a cleaner and more organized interface.
4. Added a "Missing Materials" viewing function to the Terminal, allowing players to directly check which materials a specific hut is lacking.
终端模组更新至1.5.10版本了,在加入剑王整合包后接到了一些体验反馈,我对mod功能做了调整升级:
- 1.解决了殖民地中建筑过多时,此mod带来的卡顿问题:原本的代码设计是每200tick扫描一次殖民地内的小屋配方以及请求,此举会大幅度消耗服务器资源。因此更新版本去掉了后台扫描功能,改为了“只有殖民地需求更新时”才会扫描。此举大幅度缓解后期卡顿。
2.修改了配方分类逻辑,尽可能把配方教学分给生产类工匠而不是建筑工。
3.改善了终端界面显示,现在对于大量的同质化配方(比如木剑、金剑、石剑、铁剑……)配方教学采用分级归类的模式,整体界面更加清晰、清爽。
4.为终端添加了一个“缺少材料”查看功能,玩家可以直接查看小屋缺什么材料。

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