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MineColonies CustomRaids

CustomRaids Integration adds configurable MineColonies raids supporting any mob, including modded creatures. Create raid types, choose entities, names, set count/level/weight, and manage all settings in-game via UI.
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mc-custom-raids-v2.3-neoforge-1.21.1.jar

File namemc-custom-raids-v2.3-neoforge-1.21.1.jar
Uploader
AnpexxAnpexx
Uploaded
Jun 27, 2026
Downloads
635
Size
115.3 KB
Mod Loaders
NeoForge
File ID
8326935
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:minecolonies-customraids-1504916:8326935"

Learn more about Curse Maven

What's new

Custom Raids v2.3 — NeoForge 1.21.1

Install mc-custom-raids-v2.3-neoforge-1.21.1.jar and remove any older jar of this mod from your mods/ folder.

Configurable raid waves

  • Multi-wave raids: per-wave mob lists, advance rules (all defeated, % killed, timeout, or any), inter-wave delay, and boss bar wave progress
  • Legacy raids without waves in JSON auto-migrate to a single wave
  • Optional Despawn stragglers per wave (default off): remove leftover mobs when the next wave starts

Commands & messages

  • Per-wave end chat + commands; victory and defeat command lists on each raid template
  • New placeholders: {wave}, {wave_total}, {wave_name}, {wave_progress}
  • Toggle enableRaidCommands in config if you do not trust raid JSON editors

Editor (H key)

  • Edit Waves… — full wave editor (navigation, mobs, advance mode, timing, end hooks)
  • Timing fields shown only when relevant to the selected advance mode; delay always visible
  • Min/max spawn preview per mob and wave composition summary (e.g. gorgon 1-3)
  • Victory / Defeat command fields on the main raid screen
  • Requires: Minecraft 1.21.1, NeoForge 21.1+, MineColonies.

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