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MineColonies CustomRaids

CustomRaids Integration adds configurable MineColonies raids supporting any mob, including modded creatures. Create raid types, choose entities, names, set count/level/weight, and manage all settings in-game via UI.
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mc-custom-raids-v2.2-neoforge-1.21.1.jar

File namemc-custom-raids-v2.2-neoforge-1.21.1.jar
Uploader
AnpexxAnpexx
Uploaded
Jun 26, 2026
Downloads
33
Size
87.1 KB
Mod Loaders
NeoForge
File ID
8324832
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:minecolonies-customraids-1504916:8324832"

Learn more about Curse Maven

What's new

Custom Raids v2.2 — NeoForge 1.21.1

Important: This file is for Minecraft 1.21.1 + NeoForge only.

Install mc-custom-raids-v2.2-neoforge-1.21.1.jar and remove any older jar of this mod from your mods/ folder.

MineColonies night timing (default)

  • Custom raids now use the same night-based schedule as MineColonies vanilla raids by default (minimum / average nights, random roll, guaranteed after avg+2)
  • Reads minimumNumberOfNightsBetweenRaids and averageNumberOfNightsBetweenRaids from MineColonies server config when set to -1 (MC defaults: 10 / 14)
  • Toggle Legacy Timing in general settings to restore v2.1 per-second chance + seconds cooldown

Per-raid victory & defeat messages

  • New Victory Message and Defeat Message fields per raid template in the editor (H key)
  • Placeholders: {raid}, {location}, {title}
  • Info icons [i] explain when each message is sent

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1+
  • MineColonies 1.1.1319-1.21.1+

This mod has no additional files