File Details
minecolonies-custom-raids-1.2.jar
- R
- Apr 12, 2026
- 65.29 KB
- 628
- 1.20.1
- Forge
File Name
minecolonies-custom-raids-1.2.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Custom Raids v1.2 - Changelog
New Features
Accented Raid Names
- Raid names now support accented characters such as `é`, `ã`, and `ç`.
- Display names stay readable, while internal IDs are normalized automatically.
- Example: `Élite dragon` becomes `elite_dragon`.
Colony Raid Level Command
- Added `/customraids colonyinfo <colonyId>`.
- Shows the exact raid level for a MineColonies colony.
- Includes autocomplete for available colony IDs.
Improved Command Suggestions
- `/customraids colonyinfo` now suggests colony IDs automatically.
- Makes the command easier to use without needing to know colony IDs in advance.
Improvements
Persistent Raid Mobs
- Mobs spawned by raids are now marked as persistent.
- They will no longer despawn naturally during the raid.
English Victory Message
- Updated the raid victory message to English: `has been defeated!`
- This replaces the previous Portuguese message.
Raid Failure State
- Raids now fail if all MineColonies guards and citizens are killed and a raid mob reaches the town hall.
- Failure message: `{raid_name} has breached your colony!`
- Added a Wither death sound for clearer feedback when the colony falls.
Fixes
- Improved ID normalization to support Unicode input.
- Fixed raid mob behavior tracking.
- Stabilized the behavior injection cycle for raid mobs.