minecolonies-custom-raids-1.0.1.jar
Curse Maven Snippet
What's new
MineColonies Custom Raids 1.0.1
This update focuses on cleanup, naming consistency, and safer defaults for fresh installs.
Added / Improved
- Unified project branding under **Custom Raids**.
- Standardized internal naming across code, config, commands, and UI.
- Centralized MineColonies raid type list to keep command suggestions and UI options in sync.
- Updated custom raid registration identifier to `custom_raid`.
Changed
- Removed legacy dragon-specific naming from core mod internals.
- Native raid linkage now defaults to `none` for new raid definitions.
- Dynamic raid defaults generated by the mod now start with native raid type set to `none`.
- Version bumped from `1.0.0` to `1.0.1`.
Cleanup
- Legacy compatibility/migration paths from older naming schemes were removed from the mod code.
- Metadata and build/version references were updated for a clean 1.0.1 release package.
This mod has no additional files

