MineColonies CustomRaids

CustomRaids Integration adds configurable MineColonies raids supporting any mob, including modded creatures. Create raid types, choose entities, names, set count/level/weight, and manage all settings in-game via UI.

File Details

minecolonies-custom-raids-1.0.1.jar

  • R
  • Apr 5, 2026
  • 47.55 KB
  • 45
  • 1.20.1
  • Forge

File Name

minecolonies-custom-raids-1.0.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:minecolonies-customraids-1504916:7877393")
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MineColonies Custom Raids 1.0.1

This update focuses on cleanup, naming consistency, and safer defaults for fresh installs.

Added / Improved

- Unified project branding under **Custom Raids**.
- Standardized internal naming across code, config, commands, and UI.
- Centralized MineColonies raid type list to keep command suggestions and UI options in sync.
- Updated custom raid registration identifier to `custom_raid`.

Changed

- Removed legacy dragon-specific naming from core mod internals.
- Native raid linkage now defaults to `none` for new raid definitions.
- Dynamic raid defaults generated by the mod now start with native raid type set to `none`.
- Version bumped from `1.0.0` to `1.0.1`.

 

Cleanup

- Legacy compatibility/migration paths from older naming schemes were removed from the mod code.
- Metadata and build/version references were updated for a clean 1.0.1 release package.