MineChemistry 0.4.0
Curse Maven Snippet
What's new
Highlights
[+] Added the Chemical Reactor, a powered machine that combines element samples into compound samples using FE energy, the Research Journal, and data-driven recipes.
[+] Added the Fuel Cell Generator, which consumes hydrogen and oxygen to produce energy and water as a byproduct.
[+] Expanded the energy system with the Electric Furnace, Geothermal Generator, Energy Bank, and rebalanced lava power values.
[+] Added complete cable tiers for energy, item, and fluid transport: Makeshift, Basic, and Reinforced.
[+] Added tin, lead, nickel, and silver with ores, deepslate ores, raw metals, ingots, nuggets, storage blocks, world generation, and recipes.
Chemistry and Profiles
[+] Increased the mod to 226 analysis and decomposition profiles.
[+] Increased the chemical sample set to 76 elements and compounds, including new substances used by reactions and more advanced material profiles.
[+] Added 42 Chemical Reactor reaction recipes.
[~] Decomposition profiles still keep the six-primary-product limit matching machine output slots.
Research Journal and JEI
[+] Added the Chemicals category to the Research Journal, with separate element and compound lists and an interactive periodic table.
[+] Added compound pages with Chemical Reactor recipes, decomposition products, and navigation to related pages.
[+] Expanded JEI with chemical reactions and Fuel Cell energy generation information.
[~] Reworked Research Journal categories into Analysis, Machines, Components, Energy, Transport, Chemicals, and Other.
Automation and Quality of Life
[+] Added player and container inventory sorting with `A-Z`, `Z-A`, `1-9`, and `9-1` modes.
[+] Added quick item transfer by holding `Shift` and dragging across slots.
[+] Added the Advanced Item Cable Filter with nine patterns, whitelist and blacklist modes, tag matching, and optional stack-data ignoring.
[+] Added recipe locking and ghost input filters for the Synthesizer and Chemical Reactor.
[~] Different cable tiers no longer connect directly, and cable connections now have clearer `IN`, `OUT`, `IN/OUT`, and disabled modes.
Visuals and Fixes
[+] Added optional enhanced dropped item and block visuals using spatial models and simplified client-side physics.
[~] Improved textures for metals, components, samples, cables, and machines.
[~] Improved Research Journal, JEI, and machine GUI layouts to reduce text and interface overlap.
[~] Fixed issues across cables, filters, sorting, recipe locks, and dropped item rendering.
This mod has no additional files

