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MineChemistry

A technology-focused chemistry mod that lets players analyze, decompose, and synthesize Minecraft materials using powered machines and a persistent research journal.
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MineChemistry 0.4.0

File nameMineChemistry-0.4.0-MC26.2.jar
Uploader
Kelim3Kelim3
Uploaded
Jul 28, 2026
Downloads
16
Size
1.0 MB
Mod Loaders
NeoForge
File ID
8525942
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:minechemistry-1613759:8525942"

Learn more about Curse Maven

What's new

Highlights

[+] Added the Chemical Reactor, a powered machine that combines element samples into compound samples using FE energy, the Research Journal, and data-driven recipes.

[+] Added the Fuel Cell Generator, which consumes hydrogen and oxygen to produce energy and water as a byproduct.

[+] Expanded the energy system with the Electric Furnace, Geothermal Generator, Energy Bank, and rebalanced lava power values.

[+] Added complete cable tiers for energy, item, and fluid transport: Makeshift, Basic, and Reinforced.

[+] Added tin, lead, nickel, and silver with ores, deepslate ores, raw metals, ingots, nuggets, storage blocks, world generation, and recipes.

Chemistry and Profiles

[+] Increased the mod to 226 analysis and decomposition profiles.

[+] Increased the chemical sample set to 76 elements and compounds, including new substances used by reactions and more advanced material profiles.

[+] Added 42 Chemical Reactor reaction recipes.

[~] Decomposition profiles still keep the six-primary-product limit matching machine output slots.

Research Journal and JEI

[+] Added the Chemicals category to the Research Journal, with separate element and compound lists and an interactive periodic table.

[+] Added compound pages with Chemical Reactor recipes, decomposition products, and navigation to related pages.

[+] Expanded JEI with chemical reactions and Fuel Cell energy generation information.

[~] Reworked Research Journal categories into Analysis, Machines, Components, Energy, Transport, Chemicals, and Other.

Automation and Quality of Life

[+] Added player and container inventory sorting with `A-Z`, `Z-A`, `1-9`, and `9-1` modes.

[+] Added quick item transfer by holding `Shift` and dragging across slots.

[+] Added the Advanced Item Cable Filter with nine patterns, whitelist and blacklist modes, tag matching, and optional stack-data ignoring.

[+] Added recipe locking and ghost input filters for the Synthesizer and Chemical Reactor.

[~] Different cable tiers no longer connect directly, and cable connections now have clearer `IN`, `OUT`, `IN/OUT`, and disabled modes.

Visuals and Fixes

[+] Added optional enhanced dropped item and block visuals using spatial models and simplified client-side physics.

[~] Improved textures for metals, components, samples, cables, and machines.

[~] Improved Research Journal, JEI, and machine GUI layouts to reduce text and interface overlap.

[~] Fixed issues across cables, filters, sorting, recipe locks, and dropped item rendering.

This mod has no additional files