minecart-chain-1.0.33.jar
Curse Maven Snippet
What's new
1.0.33
Fixes
- Reverted the 1.0.32 slope-follow change. Projecting engine speed onto the incline was slowing the locomotive downhill.
1.0.32
Fixes
- A wagon following a locomotive downhill no longer derails. Chain spacing no longer teleports the cart horizontally off a slope; movement stays along the rail, including the vertical of ascending tracks.
1.0.31
Fixes
- Releasing a Signal Rail brake no longer sends the wagon the opposite way from the locomotive. The consist is started together in the engine's direction, and chain spacing no longer launches a following cart backward.
1.0.30
Fixes
- Signal Rail Brake no longer releases a stopped train after five seconds. The brake stays on until the rail is unpowered or broken; the signal state is what lets the train go.
1.0.29
Fixes
- A player riding a wagon behind a locomotive now turns their look with the cart. After a north-to-east curve the camera faces east instead of staying north.
1.0.28
Fixes
- Chain tension no longer pulls, stops, or reverses a lever locomotive. Only the wagon is moved to keep spacing.
1.0.27
Fixes
- A wagon is only taken off vanilla rails while it is itself on a curve or switch. Skipping physics for the whole consist while the locomotive was on a 3x3 made the wagon freeze and fall off between a switch and the curve.
1.0.26
Fixes
- A wagon chained to a locomotive on a curve or switch no longer keeps vanilla minecart physics. That was driving the wagon into the engine and starting the bounce.
1.0.25
Fixes
- Chain tension no longer pulls a following wagon onto a curve or switch while the locomotive is still being guided there.
1.0.24
Fixes
- Fixed a crash on startup:
NewMinecartBehaviorMixinnow reaches the minecart through the parentMinecartBehaviorclass.
1.0.23
Fixes
- Vanilla minecart gravity and off-rail physics are skipped while a cart is on an external track controller.
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