minebhop-neoforge-1.1.0
Curse Maven Snippet
What's new
1.1.0
Added
- NeoForge support. Same features as Fabric, from the same shared sources.
- Minecraft 26.1, 26.1.1, 26.1.2 and 26.3 support, alongside the original 26.2.
- Source-style ladders (
sourceLadders, on by default). You climb along your look direction rather than straight up: look up to ascend, look down to descend, strafe to slide across the ladder face. Climb speed scales with how steeply you look, up to 200 u/s. Looking level at a ladder holds you in place, as in Source. - Diagonal ladder climb (
ladderDiagonalBoost, √2 by default). Holding a forward/back key and a strafe key together climbs about 41% faster — 7.2 blocks/sec against 5.1 for forward alone, and 4.0 for a vanilla ladder. - Ladder dismount (
ladderDismountSpeed, 270 u/s). Jumping pushes you along the ladder's facing, with no upward component, so you drop away as you leave. preserveMomentumOnDamage(on by default). Taking damage no longer destroys your speed.
Fixed
- Fall damage no longer ends a hop chain. Damage makes the server call
markHurt(), which pushes its own idea of your velocity back at the client. The server does not simulate Source movement, so applying it wiped out hundreds of u/s. Corrections that would speed you up are still applied, so explosions and mob knockback keep working. disableFallDamagenow actually works in singleplayer and for a LAN host. It previously cancelled only the client's prediction while the authoritative side applied the damage anyway. Gated on your profile UUID, so on a LAN world only the host is affected.
Changed
- Fall damage is on by default (
disableFallDamagenow defaults tofalse). Keeping your momentum is what mattered; the damage itself is part of the game. - The speedometer HUD is off by default (
hudnow defaults tofalse). Press[for it. - Keys are bound through Mojang's
InputConstantsrather than raw GLFW constants. Minecraft 26.3 replaced GLFW with SDL3 and the underlying key codes changed, so raw values would have bound the wrong physical keys there.
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