MinePieceVoidCentury-ver4.9.6-forge-1.20.1.jar
Curse Maven Snippet
What's new
# Changelog — ver4.9.6
Added: /voidcenturyraid skip [players]: skips the running raid wait (Elbaf, Dressrosa, Onigashima, Skypiea's Enel, Mirro-World's Katakuri); op only.
Added: Raid wait times are configurable in voidcentury-common.toml (raids section, in seconds).
Changed: The Covenant's healing is now its own effect, Covenant Immortality: Advanced Conqueror's Haki cuts only it, and regeneration from golden apples or potions stays.
Changed: Covenant holders with Conqueror's Haki take 3 Advanced Conqueror's Haki hits to lose their immortality (Imu takes 5); the attacker sees the count.
Changed: Doflamingo rebalanced to Warlord strength, a bit below Katakuri (330 health, armor 15).
Changed: The Dressrosa raid Doflamingo has double the regular one's stats, health and armor (660 health, armor 30).
Added: Doflamingo joins Vergo in MinePiece's own Dressrosa raid (New World, stage 3).
Changed: New models for the Gorosei (human form), Sommers, Imu's second form, Emeth (active and dormant), Harald and Magellan.
Fixed: Crash when Haki users took damage without HakminePiece installed.
Added: Shift + right-click with the Ragnir hammer releases Ragnir as your ally; right-click him to get the hammer back (if he falls, he drops it).
Fixed: Crash when rendering a player holding the Ragnir hammer.
Added: Character clothing is now wearable items — Imu's Mantle, the coats of Ju Peter, Marcus Mars, Saturn, Warcury and Nusjuro, and Saturn's Hat: the characters wear them, and players can too.
Fixed: The coats sat away from the body; they now drape over the shoulders like MinePiece's coats.
Fixed: Crash when Saint Nerona Imu spawned.
Fixed: With MinePiece's forceNoSkills on, eating a fruit put its techniques on the first page of the selector.
Changed: The OnePiece world type has no caves and only vanilla biomes.
Changed: Our remade Gorosei beast forms (Ju Peter, Marcus Mars, Warcury), Ragnir and Vegapunk are now in the game.
Changed: The human Gorosei wear the World Government suit under their coats, each in their own color (Ju Peter burgundy, Marcus Mars navy, Saturn and Warcury black).
Changed: Harald is now Loki's height (30 blocks).
Changed: New model for Imu's third form, animated (wings, tail and hair); the previous alternative model can be picked in the model menu.
Changed: New model for Saint Killingham, with an animated horse (walk and gallop), tail and robe.
Changed: New armored model for Sommers, who now wears the Holy Knights' Cape (a wearable item).
Changed: Capes and coats now sway like MinePiece's clothes.
Added: Tony Tony Chopper: spawns in snowy biomes, one at a time within 200 blocks.
Added: Emeth Prime, the Iron Giant in his prime, wearing Emeth Prime's Garb (a wearable item); spawn egg or command only.
Changed: Imu's third form uses the author's updated model (wings swept back).
Fixed: The Imu second form morph camera sits at eye level, not above the horns.
Fixed: Imu's legs (second and third forms) and Loki's no longer go through their clothes when running.
Fixed: Stone no longer fills Ryugu Palace and the halls of Fishman Island (newly generated chunks).
Changed: Only fishmen spawn on Fishman Island.
Fixed: The Holy Knights' Cape hangs from the shoulders and flares back, instead of falling straight against the body.
Added: 3D effect models for our signature techniques: thorns, hydra heads, claws, bites, fists, ice crystals, domes, spikes and Doflamingo's threads.
Fixed: Our techniques no longer go on cooldown in Creative mode.
Fixed: The light pillars from AAA Particles no longer stay in place forever after a technique.
Changed: The OnePiece world no longer generates Aquamirae's Ice Maze (it overrides the vanilla deep frozen ocean, now replaced there by deep cold ocean).
Fixed: Saint Killingham's attack animations: the human upper body now bends at the waist with its arms and head instead of twisting the chest alone.
Changed: Effect models now take the technique's own color (sand, fire, ice, shadow, lightning, water, venom, blood, light, shockwave); techniques with no color get none, and physical strikes along a line keep only the slash.
Fixed: Nidhogg as a player is half the size of the Nidhogg boss, with the camera at its head height.
Fixed: Transformed players now hit what the crosshair shows: the eye, the camera and every aim (vanilla click, basic attack, techniques) start from the same point, and reach grows with the eye height.
Added: Nidhogg and Imu's third form fly while transformed, with MinePiece's flight.
Added: Nidhogg gallops when running (new run animation); its flight animation now plays when flying with MinePiece's flight.
Added: Flight animation for Imu's third form (both models), played with MinePiece's flight.
Fixed: Imu's second form has its own running animation (short stride under the mantle, slight lean at the hips) instead of MinePiece's sprint, which bent her body around the neck.
Changed: Imu's third form is 1.2 times the size of her second form (model and hitbox).
Fixed: The lower clothing on Imu's models (the striped pants of the second form, the skirt of the third) now moves with the legs instead of being crossed by them.
Changed: Imu third form flight: arms spread wide and steady, legs still.
Fixed: Imu's third form has its own running animation too (both models), instead of MinePiece's sprint.
Changed: Fewer particles in our techniques: MinePiece's large light sprites become the small ones, counts are lower and each fighter has a per-tick cap; the 3D effect models carry the look.
Fixed: First-person camera no longer jitters while flying as Nidhogg (or in any transformed form).
Fixed: Saturn's skill transformation shows his yokai, not the mud puddle he rises from.
Added: Imu's weapon techniques: shift + the technique puts that weapon in your inventory; again puts it away.
Fixed: Blockbench mobs and transformations hold weapons in the middle of the hand, not up on the forearm.
Fixed: Void Blade is held the right way round: blade in front, the black flame behind.
Fixed: The beard on both Imu third form models no longer sways.
Changed: Weapons take on the Armament colour gradually, and only on the blade (no longer on hilts and grips).
Changed: Haoshoku Infusion now draws an outline around the weapon (swords, axes, tridents, our legendary weapons and MinePiece's animated weapons), colour set in the Haki Colour menu ("Infusion outline"), instead of turning the blade black.
Fixed: The Broadaxe and the other animated MinePiece weapons now take the Armament colour and the Infusion outline.
Fixed: Our legendary weapons and Imu's arsenal now take the Armament colour too.
Added: Raid Maker in the Straw Hat Missions (operators only): build your own raid with as many waves as you want and which NPCs, and how many, spawn in each; it shows up for everyone under Custom Raids on the map.
Changed: The Straw Hat Missions open on a cork board with the wanted posters of each region's missions (face, name and reward; locked ones dark, beaten ones stamped).
Added: Missions can be fought in an arena: in the new Raids dimension the mission's own island is built on the spot (Arlong Park for Arlong, Alabasta for Crocodile, Dressrosa for Doflamingo...), you confirm in the chat to start, the waves come as phases and the bosses descend from above; win or lose, you go back where you were and the island is taken down.
Changed: New World missions: Doflamingo replaces Charlotte Cracker, and Note Warriors no longer spawn in the Big Mom mission.
Fixed: Our own mobs (Harald and the rest) show their face on the mission posters.
Fixed: The buttons to start a mission were hidden behind the mission panel on the board.
Fixed: In the OnePiece world with History Mode on, players always start and respawn (without a bed) at Dawn Island.
Fixed: Aquamirae's Ice Maze no longer generates in the OnePiece world (TerraBlender skipped our biome rule).
Fixed: The Kaido arena put you on top of Onigashima's glass roof and sent you back when landing; in the arena Onigashima is built whole, without the glass roof and the invisible barriers, and you arrive at its gate.
Changed: The Log Pose takes 2 minutes on an island to record it (was 30 seconds).
Added: Saint Killingham's Kirin form, as in the anime: at 70% health in a fight he turns into it, trident in hand, and back when the fight ends. Techniques: Kirin Trident, Sleeping Cloud, Dream Thunder and Nightmare Gate; as a playable character it is his transformation.
Added: Killingham's Trident, a legendary weapon (Dream Trident: three bolts that put everyone hit to sleep); Killingham wields it in both forms, and the Kirin form drops it.
Added: Gram, Sommers' Blade of Wrath, a legendary weapon (Wrath of Gram: a black-flame blast, stronger at low health); Sommers now fights with it, has the new Iba Gram technique and can drop it.
Fixed: MinePiece techniques break terrain at their original size again (Garp's Galaxy Impact made a small hole); only cuts that travel breaking every tick stay capped.
Changed: MinePiece's Imu and HakminePiece's Saturn left the Duplicate Mobs menu (they are different mobs from ours).
Changed: Nidhogg and Imu third form flight works like MinePiece's flying abilities: the gauge refills on the ground, drains in the air and goes on cooldown when empty.
Fixed: The camera of every transform model sits at the character's eyes, measured on each model's head (Blockbench and GeckoLib models).
Changed: Our techniques that drew MinePiece's blue cut particle now spawn its Slash entity instead.
Changed: Doflamingo's threads are thin and subtle in all his techniques.
Added: Calm Belts in the OnePiece world: entering shows "Calm Belt" on screen, and inside there is no wind, rain or storm.
Added: Sea Kings in the Calm Belts — Zebra, Lord of the Coast, Duckbill and Mask-Faced, our own models: anyone at sea there (swimming, by boat or on a ship) draws one.
Added: Eureka (Valkyrien Skies) ships lose their sail in the Calm Belts: without an engine they stop, with an engine they move at half speed.
Added: /gamerule voidcenturyCalmBeltSeaKings.
Added: Loki, the cursed prince of Elbaf, wielding Ragnir (our own MinePiece-style model, animations and Ragnir): chained to the roots under Adam's first canopy — Hammer Combo, Thunder Hammer, Ragnir Throw, Ice Prison, Ragnir Beam, Double Slam, Hammer Barrage, Cursed Rage and Ragnarok.
Added: Nidhogg, Loki's dragon form (Ryu Ryu no Mi): at 40% health Loki transforms, with full health — Bite, Claw, Double Rend, Charged Blast and Lightning Rain; claws and bite in its basic attack.
Added: Loki — Purple Thunder: charges purple lightning with Ragnir raised high, then steps in with a sideways swing that blasts everything in front.
Changed: Loki in Elbaf sits chained, with a sinister grin; right-click him to set him free — he breaks the chains and fights, but does not obey you.
Added: Ragnir held by the player is Loki's own 3D hammer, held upright like Loki's idle.
Changed: Loki is 30 blocks tall (model and hitbox); the Nidhogg keeps DemonicLegends' original size.
Added: Loki and the Nidhogg have level 10 Conqueror's Haki and fight with Haoshoku Infusion.
Changed: Nidhogg — horns sweep back from above the eyes with the white wrap, mouth always open with the tongue out, a chunkier body, a spiked mane and whole wings that no longer split when flapping.
Changed: Oars is 30 blocks tall (model and hitbox).
Added: Nami in Sabaody takes you down to Fishman Island; Jinbe there takes you back to the nearest island (Punk Hazard).
Changed: Fishman Island lies on the sea floor (5 blocks above bedrock), dry inside a glass bubble; Ryugu Palace rises above the sea.
Changed: OnePiece world: deeper oceans, and only ocean biomes at sea (no frozen oceans, beaches or land biomes in the water).
Added: Ship capsule clears what would block sailing with Eureka! Ships (kelp, seagrass, coral, nearby terrain) before placing the ship.
Added: Ctrl + mouse wheel rotates the ship with the capsule in hand.
Added: History Mode: on each island only the characters of its story arc spawn naturally.
Added: Hachinosu, Blackbeard's sand skull island, and God Valley — two great mountains crowned by the twin monoliths, with the native village in the narrow valley between them.
Added: Legendary weapons with 3D models, a passive on hit and a right-click technique — Ragnir, Champion's Blade, Greatsword of Elbaf, Kirin Horn, Thorn Lash and Void Blade — dropped by Loki/Ragnir, Garling, Harald, Killingham, Sommers and Imu.
Changed: The legendary weapons are more realistic: diamond-section blades with a shining edge, rounded grips and guards, and painted steel, gold, leather, wood and gems.
Changed: Ragnir looks like the anime's: a dark slate-blue block with grain, beveled edges, iron bands with rivets and a leather-wrapped handle — in the hand and in Loki's.
Added: Imu's arsenal — Fragrach, Void, Kitten no Oto, Amor, Nemesis, Loguinos, Trident and Stigma: her second and third forms wield them in nine new techniques (Sea King's Tide, Sacred Lance, Celestial Punishment, Wrath Flurry, Abyss Trident, Void Cut, Nemesis' Judgment, Stigma and Black Moon).
Changed: Imu's legendary weapon is now the Void Blade — the staff with the black flame and the silver moon.
Added: Secret option npcSkillsInBook (config, off by default): the addon's NPCs become Skill Book characters with all their techniques and player poses; Loki/Nidhogg, Imu, Saturn and the other Elders switch form with the transform key.
Changed: Book NPC techniques use only MinePiece's cooldown, shown inside the panel ring; transforming is MinePiece's own (transform pose, smoke, sound and stat boost) and swaps to the form's model; Cerberus and the Iron Giant left the book.
Added: Imu in the book: the base is MinePiece's Imu (the ???? Fruit); transforming goes to the second form, then the third.
Added: Saturn in the book transforms into the Ushi-oni (HakminePiece's Saturn model), with Ushi-oni Stampede, Thousand Legs, Venom Rain and Gyuki Quake.
Fixed: The Cursed Rage (Loki) and King's Knot techniques showed no name.
Changed: Every NPC technique has layered effects: charge-up, impact flash with debris and screen shake, double shockwave rings with ground dust, solid beams, sword arcs and spiraling pillars.
Added: AAA Particles (Effekseer) compatibility: when installed, technique impacts, shockwaves, beams, slashes, pillars and lightning get cinematic explosions, sparks, light pillars and bolts in the attack's color.
Changed: The 20 Blockbench models (Elders and beasts, Imu, Ragnir, Dragon, Garling, Harald, Killingham, Magellan, Sommers, Vegapunk, Cerberus, Iron Giant) got our Loki finish: blocky pieces, uniform pixels and MinePiece lighting painted on the texture.
Added: Killingham's Nightmares (wolf, bear and draugr), summoned by Nightmare Gate to fight for him for 30 seconds.
Added: Imu's Domi Reversi turns ordinary mobs into her servants for a minute, and her Guardian Halo empowers her allies.
Added: 30 new boss techniques with their own animations — Dragon, Garling, Sommers, Killingham, Magellan, Harald, Emeth, Vegapunk, the Five Elders and their beasts, Cerberus, Ragnir and Imu.
Changed: Garling and Harald now wield their own legendary weapons.
Changed: The Covenant Imu is now called "Imu (King of the World)".
Fixed: The Elbaf raid countdown did not start when the Harald killed was another mod's (chosen in Duplicate Mobs) or the kill came from a technique.
Changed: In the OnePiece world type, MinePiece structures (ships, tents, villages, shops, Water 7, Branch 153) and sea structures from any mod (ocean monuments, ocean ruins, shipwrecks, buried treasure) no longer generate; the clothes and weapon merchants live in Loguetown and Sabaody, the ship merchant in Water 7.
Changed: Built for MinePiece 15.
Added: Celestial Dragons start at Mary Geoise (also their respawn point) wearing Charlos' outfit, with the golden pistol and 32 bullets, in any world.
Added: DemonicLegends compatibility: its mobs that are also ours (Saturn, Warcury, Ju Peter, Marcus Mars and their beast forms, Garling, Killingham, Sommers, Ragnir, Harald, Cerberus, Dragon, Emeth, Vegapunk, Saint Nerona Imu) join the Duplicate Mobs menu, and DemonicLegends no longer swaps ours for its own.
Fixed: Spawn eggs of Doflamingo, Doflamingo (boss), Gunko - Imu's Possession and the decoration Elders had no texture.
Added: History Mode button on the world creation screen (OnePiece world type): start at Dawn Island with a Log Pose that follows the anime route from East Blue (Shells Town, Orange Town, Syrup Village, Baratie, Arlong Park, Loguetown, then Paradise); MinePiece raids only start on their arc's island (gamerule voidcenturyHistoryMode).
Fixed: Races now give their body: Fish-Man fins and faster swimming, Giant size and reach, Lunarian flames and wings (seen by every player).
Fixed: In the OnePiece world type, Wano's outer sea sits at the world's sea level.
Added: Ship Merchant (in MinePiece's Water 7, and in the map's Water 7 in the OnePiece world) selling capsules of the 12 MinePiece ships, from Mihawk's coffin boat to the Moby Dick. Hold the capsule and look at the sea: an outline shows where the ship goes (green fits, red doesn't); sneak + right-click rotates, right-click places it. Bought ships come without the enemy crew.
Added: Config ships.naturalShips (default true): set it to false and MinePiece ships no longer spawn on their own at sea.
Added: The Status panel lists the addon cooldowns still running (Ryou time left, Full-Body Haki, Auto Dodge, Future Sight, Haoshoku Clash, Physical Clash, Covenant Regeneration, Audience with Imu, Shanks Wi-Fi, God's Orders, Buster Call, Return to Domain).
Added: Log Pose, New World Log Pose and Eternal Pose. The Log Pose records the island you stay on for 30 seconds and points to the next one on the anime route (Whiskey Peak, Little Garden, Drum, Alabasta, Jaya, Long Ring Long Land, Water 7, Enies Lobby, Thriller Bark, Sabaody, Fishman Island); the New World one has three needles for the next three islands (Punk Hazard, Dressrosa, Zou, Whole Cake, Wano, Egghead, Elbaf), shaking more the more dangerous; the Eternal Pose points to one island of your choice forever. Dial on screen while held, menu on right-click, crafting recipes.
Added: OnePiece world type: the overworld drawn from the One Piece world map — Red Line, Reverse Mountain, Calm Belts, the four Blues, Paradise and the New World, every island at its map size (64 blocks per map pixel). Dressrosa, Whole Cake, Elbaf, Egghead, Marineford, Impel Down and Mary Geoise stand where the map puts them, Kin'emon waits by Wano, the seas follow the map, the world spawn is Foosha Village and the world wraps around across the Red Line.
Added: In the OnePiece world type, new players get a World Map (the whole One Piece map with your position; scroll to zoom, drag to move) and start in a random Blue (East, South, North or West), never in Paradise, the New World or on the Red Line; that spot is also their respawn point.
Changed: In the OnePiece world type, Wano is no longer a separate dimension: the whole country stands in the ocean where the map draws it (sail there, no Kin'emon). Only Onigashima stays separate, through the same doors in the hall.
Added: In the OnePiece world type, the islands of the One Piece World Project map (Dawn Island, Loguetown, Arlong Park, Drum, Alabasta, Jaya, Water 7, Enies Lobby, Thriller Bark, Sabaody, Amazon Lily, Fishman Island, Punk Hazard and many more) stand at their places on the world map; the world spawn is Dawn Island. Admin command /voidcenturyisland <place> (every map island plus Dressrosa, Whole Cake, Elbaf, Egghead, Marineford, Impel Down, Mary Geoise, Wano, Onigashima, Zou/Zunesha and Skypiea).
Added: Zunesha (the elephant from the One Piece World Project map) stands in the sea at Zou's spot in the OnePiece world; stand on his back or head to reach Zou, its own dimension; fall off the edge to go back down to the sea.
Fixed: The Covenant image when swearing showed a missing texture.
Fixed: An Imu placed by hand on the Mary Geoise throne kept facing the wrong way; the throne Imu now faces east.
Added: Elbaf raid: 10 minutes after Harald falls in the throne room, Shamrock and Gunko, then Killingham and Sommers, then Gunko - Imu's Possession, and finally Saint Nerona Imu descending on the castle through a giant Abyss (dark fog, black lightning, Haoshoku; still for 20 seconds before attacking).
Added: Holy Knights and Five Elders arrive through an Abyss in every raid and when called by God's Orders (Nusjuro's Abyss is back in every raid).
Added: Gunko - Imu's Possession, a stronger Gunko (spawn egg).
Added: Decoration variants of the Five Elders (Nusjuro, Saturn, Warcury, Ju Peter, Marcus Mars): no attacks, no movement, no interaction (spawn eggs); they sit in their domed room in Mary Geoise.
Added: Merchants buy weapons, clothes and ores for Belly (Sell button in the shop).
Changed: Imu (Second Form) and Imu (Third Form) are now Saint Nerona Imu and Saint Nerona Imu (Third Form).
Changed: The Covenant Imu no longer spawns around the world, despawns or moves; he sits on the Mary Geoise throne.
Changed: Rising to Skypiea now happens above Y 350.
Fixed: The Covenant images (Imu's eyes on swearing, the angry Imu on breaking it) did not appear; the Future Sight vignette and the Observation overlay had the same problem.
Added: Mary Geoise on top of the Red Line, on its east edge where it crosses the Grand Line (/voidcenturylocate mariejois or /locate structure voidcentury:mariejois): Pangaea Castle with green-domed towers, the clock tower and the inner courtyard, the island with moat and wall, the French garden, the domed hall to the north and, inside, on the ground floor the hall of the empty throne, Imu's garden, the domed room of the Gorosei, the trophy room, two galleries and the Reverie with its ring table; rooms on the upper floors joined by spiral stairs in the eight towers and, hidden under the throne, a frozen chamber with a giant straw hat; the fountains run with real water; nothing spawns on its own inside.
Added: A tower with spiral stairs climbs the Red Line cliff from a pier on the sea up to Mary Geoise.
Added: /voidcenturysecondtechnique reset removes the second character.
Added: redLineWidth and redLineTop options (config, Seas page) to widen and raise the Red Line in new chunks.
Added: Races: on first joining a world a menu asks for Human, Fish-Man, Giant, Lunarian or Celestial Dragon; the race techniques go on the RACE page (first in the technique selector) and its passives work with any character. Human changes nothing.
Changed: Fish-Man, Giant, Lunarian and Celestial Dragon left the Skill Changer (they are races now; operators change them with /voidcentury race <player> <race>).
Changed: The character saved by /voidcenturysecondtechnique is no longer swapped with the U key: its techniques show on the SECOND page of the technique selector.
Fixed: The Guide AI answer was light gray and almost unreadable.
Fixed: Config option descriptions (Configured screen and the .toml files) show only in the game language; some were Portuguese-only.
Fixed: Elbaf giants spawned without limit; now at most 50 on the whole island (extras from older worlds go away on their own).
Changed: A domain can claim up to 2000 chunks.
Added: Elbaf, the island of the giants, built once per world in the New World sea (/voidcenturylocate elbaf): the Treasure Tree Adam with two canopies, the giants' Norse village on the first canopy, the great hall, Harald's castle, a river with bridges, waterfalls into the sea, the shaded ground with glowing mushrooms, and a harbor with longships.
Added: Elbaf giants walking around their village, with spawn egg; only sea creatures spawn on their own inside Elbaf, and only in the sea (no Island Whale there).
Added: Three new New World raid stages after Blackbeard: Elbaf — The Holy Knights (Gunko), King Harald and Figarland Shamrock, in waves with the events of Elbaf told in chat.
Added: Datapack raids accept "wave_events": a story line in chat for each wave and for the boss entrance.
Added: The Guide's Ask tab can answer with an AI of your choice (OpenAI, Claude, Gemini, OpenRouter, Groq, DeepSeek, Mistral, Ollama or any OpenAI-compatible API) using your own key (Set up AI); without one it keeps answering with the Guide search.
Fixed: The Dressrosa, Wano and Whole Cake citizen spawn eggs had no texture.
Changed: bendy-lib is now a required mod (client only).
Fixed: Gear 5 no longer shows its outfit, body, hair or Haoshoku the moment the key is pressed; the player keeps the normal look for the first 2 seconds.
Fixed: With bendy-lib installed, elbows and knees also bend while in Gear 5, and sleeves, pants and sandals bend along with them (any GeckoLib outfit).
Changed: Gear 5 lasts 3 minutes 10 seconds.
Added: Gear 5 awakening sound; the Gear 5 music starts after it.
Added: Second Gear 5 music track, picked with the ♪ button beside the M menu.
Added: Luffy laughs now and then during Gear 5.
Changed: The Gear 5 cloud is the same bright white as the hair and clothes, and the cloud and hair move gently.
Added: In Gear 5, standing still for 5 seconds starts the Gear 5 Luffy dance, looping like the mob, with the "Don-dottotto" text and the laugh; with bendy-lib installed, elbows and knees bend.
Fixed: Every Imu form has the maximum Haoshoku will, so it no longer loses the clash to a max-level player.
Fixed: Citizens, island garrisons and Magellan no longer spawn with doMobSpawning off.
Changed: Observation's auto-dodge reads bullets, arrows and every other projectile 100% of the time, without spending a charge or counting toward Future Sight.
Changed: Dodge charges go from 2 (Observation 4) up to 8 (Observation 10), one per level.
Changed: NPCs with Haoshoku Infusion light it the moment a fight with a Covenant holder starts (or one hits them).
Fixed: Jaygarcia Saturn turns back into his human form after the fight, instead of staying a beast forever.
Fixed: Character models that already carry a sword (Shiryu and others) no longer show your held sword twice.
Fixed: Battles with several Five Elders (and Imu) no longer drag the frame rate down: the Blockbench mobs skip the faces turned away from the camera, and their lighting is right on every face.
Changed: Future Sight makes you invulnerable while it lasts — no damage, no knockback, no harmful effects.
Changed: Future Sight now unlocks after 500 dodges, instead of 150.
Changed: Imu stays after a pact; talking to him again takes a 1-hour cooldown.
Changed: The first two pact steps require the God's Knights rank, and the last one requires Gorosei.
Added: God's Knight and Gorosei prefixes.
Added: /voidcenturycooldown reset [players] resets every addon cooldown.
Changed: Ope-Ope Mes cuts a single target.
Changed: Ope-Ope attacks no longer hit your crew.
Changed: Room and K-Room grow up to 40 blocks and are drawn in a darker, more visible color.
Added: Egghead, Dressrosa, Whole Cake and Marineford have real ground under them — dirt, stone, ores and sand — instead of a hollow shell over water (new chunks only).
Changed: Crew "Convene" calls members from anywhere in the world and from any dimension.
Added: Belly, the money of the addon, with its own HUD panel and /voidcenturybelly.
Added: Wanted posters on the walls of MinePiece villages, Water Seven and Branch 153 — beside doors and on lamp posts (new villages only).
Added: Wanted posters: right-click shows the target's face and where it is; beat it with the poster on you to get the Belly reward.
Added: /voidcenturywanted opens the server's wanted board: 8 posters shared by everyone (first come, first served), renewed every hour, with half the village reward.
Added: A Clothes Merchant in every MinePiece clothes shop: pick a character, then buy any of their outfits whole with Belly (Minepiece Armors outfits included when installed).
Added: A Weapon Merchant in every MinePiece weapon shop: 20 weapons for Belly, the same for everyone, restocked every 10 minutes.
Fixed: Convene remembers where unloaded crew members are even after closing the world, and tells how many came.
Added: Domains — claim up to 768 chunks on a map (Shift + domain key; drag to select, right-drag to move, wheel to zoom) and plant the Domain Flag inside to confirm and pay in Belly (up to 3 per player).
Added: Inside your domain no mob spawns naturally; you choose who enters, who builds and whether PvP is on.
Added: Domain alerts when someone enters, and your crew inside attacks intruders.
Added: Domains earn a daily tax and charge a weekly upkeep; unpaid upkeep weakens the flag.
Added: Outsiders can punch the flag down to make the domain fall.
Added: Moving the flag costs Belly; the domain menu switches between your domains and travels to the flag (paid, with cooldown).
Added: JourneyMap and Xaero waypoints for the flag when a domain is confirmed.
Added: Domain key (B by default) opens the menu of your domain. Domains open at the Yonko rank (Admiral, Chief of Staff).
Added: /voidcentury opens a menu with every addon command.
Fixed: Technique entities no longer show up as wanted targets.
Changed: Every addon menu has a new pirate-era look: parchment, dark wood, brass and wax seals.
Changed: Gear 5 appears only when it is activated: the awakening pose starts with the normal look, and 2 seconds later Gear 5 arrives with a burst of white steam, the hair and clouds bit by bit.
Changed: The Gear 5 outfit no longer has the straw hat on the back.
Fixed: The Gear 5 music no longer restarts when using Gum-Gum Dawn Gatling.
Fixed: Wanted posters frame the face of every model, big or small.
Changed: The MinePiece transform key now also handles the full beast form: 1st press hybrid, 2nd full form, 3rd back to normal, Shift goes back one step. The old B key is now the domain key.
Added: Sea bands (East Blue, Grand Line, New World...) can be changed in voidcentury-common.toml.
Changed: Citizens spawn across the whole city and stay, instead of only around the player.
Fixed: Citizens no longer spawn on rooftops and tall structures.
Added: Gear 5 awakening: Luffy beats his chest like a gorilla and laughs when he transforms.
Added: A new 3D Gear 5 cloud in place of HakminePiece's: a white band of smoke that hugs the head, goes over the shoulders, down in front of the arms and hooks out and up at the sides, with curls, following the body in animations.
Changed: Cities have many more citizens.
Changed: /voidcenturycooldown reset also renews the wanted board.
This mod has no additional files

