World_of_Mine_1.4.31.jar
Curse Maven Snippet
What's new
- Added the Panzer II Ausf. D and 4TP, integrated with vehicle modules and mechanics.
- Added external player and mob collision against vehicle components, following model rotation and terrain tilt.
- Added pushing and run-over damage, with damage enabled from 20 km/h.
- Reworked vehicle collisions using relative speed and mass, including damage to struck tracks, impact sway and luminous sparks.
- Fixed duplicate collision routines, low-speed contacts causing damage and the direction of component collision response.
- Fixed bot target selection and movement, as well as artillery firing solutions and repositioning.
- Rebuilt impact marks on model faces, following moving parts and checking transparent cutouts.
- Fixed damage cooldowns for fire and ordinary attacks, blocked player melee damage and restored empty-hand vehicle removal in Creative.
- Fixed F seat switching in the Char 2C and T3, reserving Space for machine guns.
- Enabled the Char 2C front-hull machine guns with articulation, independent belts and reloading.
- Fixed Ha-Go and Type 89 machine-gun barrel movement and the visual origin of machine-gun tracers.
- Increased Mark IV machine-gun firing rate by 50%.
- Rebuilt track materials across 85 geometries and variants with shoes, grooves, pins and worn steel edges.
- Rebuilt the Leichttraktor 120-link track cycle and corrected shoe pivots and wheel rotation based on each side’s displacement.
- Fixed controllers requesting missing animations and continuously producing GeckoLib log messages.
- Fixed contention between client prediction and server-synchronized weapon rotation.
- Removed automatic range correction from player-controlled direct fire; restored the classic aiming HUD and sight view controls.
- Rebuilt and repacked active vehicle and paint atlases at 256×128, prioritizing markings, wheels, grilles and hatches.
- Fixed Panzer II D, Panzer 35(t) and A7V paints to preserve mechanical materials on wheels, tracks, weapons and details.
- Fixed material separation and headlamp lenses on the new German vehicles.
- Applied pixel-identical PNG compression and removed replaced or unused atlases.
- Optimized animations by removing redundant keyframes, unused cycles and channels without matching bones.
- Reduced animation resources from 139.4 MB to 40.8 MB.
- Optimized aiming calculations, damage-mark rasterization, GPU texture updates and temporary lighting during bursts.
- Replaced old cannon sounds with 26 new mono effects: 13 calibers, each with external and scoped versions.
- Reduced machine-gun sound gain by 40%.
- Removed 14 unreferenced legacy firing audio files.
- Reduced the JAR from 219.7 MB in distribution 1.4.30 to 53.2 MB in this release, a 75.8% reduction.
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