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mine of tanks

Bring tank warfare to Minecraft with historical vehicles, upgradeable guns and turrets, custom paint schemes, AI battles, base capture, and multiplayer crews. Drive, fight, research, and command your way to victory!
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World_of_Mine_1.4.31.jar

File nameWorld_of_Mine_1.4.31.jar
Uploader
Vantta_BlackVantta_Black
Uploaded
Oct 16, 2026
Downloads
10
Size
50.7 MB
Mod Loaders
Forge
File ID
9202929
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mine-of-tanks-1736032:9202929")

Learn more about Curse Maven

What's new

  • Added the Panzer II Ausf. D and 4TP, integrated with vehicle modules and mechanics.
    - Added external player and mob collision against vehicle components, following model rotation and terrain tilt.
    - Added pushing and run-over damage, with damage enabled from 20 km/h.
    - Reworked vehicle collisions using relative speed and mass, including damage to struck tracks, impact sway and luminous sparks.
    - Fixed duplicate collision routines, low-speed contacts causing damage and the direction of component collision response.
    - Fixed bot target selection and movement, as well as artillery firing solutions and repositioning.
    - Rebuilt impact marks on model faces, following moving parts and checking transparent cutouts.
    - Fixed damage cooldowns for fire and ordinary attacks, blocked player melee damage and restored empty-hand vehicle removal in Creative.
    - Fixed F seat switching in the Char 2C and T3, reserving Space for machine guns.
    - Enabled the Char 2C front-hull machine guns with articulation, independent belts and reloading.
    - Fixed Ha-Go and Type 89 machine-gun barrel movement and the visual origin of machine-gun tracers.
    - Increased Mark IV machine-gun firing rate by 50%.
    - Rebuilt track materials across 85 geometries and variants with shoes, grooves, pins and worn steel edges.
    - Rebuilt the Leichttraktor 120-link track cycle and corrected shoe pivots and wheel rotation based on each side’s displacement.
    - Fixed controllers requesting missing animations and continuously producing GeckoLib log messages.
    - Fixed contention between client prediction and server-synchronized weapon rotation.
    - Removed automatic range correction from player-controlled direct fire; restored the classic aiming HUD and sight view controls.
    - Rebuilt and repacked active vehicle and paint atlases at 256×128, prioritizing markings, wheels, grilles and hatches.
    - Fixed Panzer II D, Panzer 35(t) and A7V paints to preserve mechanical materials on wheels, tracks, weapons and details.
    - Fixed material separation and headlamp lenses on the new German vehicles.
    - Applied pixel-identical PNG compression and removed replaced or unused atlases.
    - Optimized animations by removing redundant keyframes, unused cycles and channels without matching bones.
    - Reduced animation resources from 139.4 MB to 40.8 MB.
    - Optimized aiming calculations, damage-mark rasterization, GPU texture updates and temporary lighting during bursts.
    - Replaced old cannon sounds with 26 new mono effects: 13 calibers, each with external and scoped versions.
    - Reduced machine-gun sound gain by 40%.
    - Removed 14 unreferenced legacy firing audio files.
    - Reduced the JAR from 219.7 MB in distribution 1.4.30 to 53.2 MB in this release, a 75.8% reduction.
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