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Mine Mine No Mi: Fruit Reworks Discontinued

Rework ideas i have for devil fruits
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fruitreworks-1.1.7.jar

File namefruitreworks-1.1.7.jar
Uploader
YumiSloveYumiSlove
Uploaded
Nov 19, 2025
Downloads
393
Size
263.2 KB
Mod Loaders
Forge
File ID
7238173
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mine-mine-no-mi-fruit-reworks-1383771:7238173")

Learn more about Curse Maven

What's new

Hito Hito No Mi Reworked

New Passive Abilities Added

1. Perfect Human Passive

  • Description: Enhances base human capabilities
  • Bonuses:
    - +5 hearts (health)
    - +20% movement speed
    - +3 attack damage
    - +40% attack speed
    - +10 armor points
    - +5 armor toughness

2. Strain Passive

  • Description: Resource system for form transformations
  • Mechanics:
    - Max strain scales with Doriki: 1000 + (Doriki / 10)
    - Recharges over time
    - Visual gauge displayed on HUD
    - Forms consume strain on activation and drain while active

New Form Transformations Added

1. Analyst Form

  • Type: Continuous ability (non-morph)
  • Description: Changed i forgot
  • Bonuses:
    - +30% attack speed
    - +15% movement speed
    - +1.0 attack reach
  • Strain Cost: 30 to activate, 6/second while active
  • Cooldown: 10 seconds

2. Sprinter Form

  • Type: Continuous ability (non-morph)
  • Description:
  • Bonuses:
    - +160% movement speed
    - +2.2 jump height
    - +1.5 step height
  • Strain Cost: 40 to activate, 16/second while active

3. Brute Form

  • Type: Morph transformation
  • Description: Major upper body hypertrophy, increased bone density, enhanced grip strength
  • Bonuses:
    - +15 attack damage
    - +8 armor
    - +4 toughness
    - +2.0 attack reach
    - -30% movement speed (penalty)
  • Duration: 60 seconds max
  • Cooldown: 30 seconds

4. Hardening

  • Type: Morph transformation
  • Description: Creates a layer of skin, bone, and iron to harden the body
  • Bonuses:
    - +12 attack damage
    - +10 armor
    - +4 toughness
    - +1.5 attack reach
    - -30% attack speed (penalty)
  • Strain Cost: 60 to activate, 8/second while active

5. Martial Form

  • Type: Continuous ability (non-morph)
  • Description: Balanced strength and speed, peak-athlete transformation, best all-round combat mode
  • Bonuses:
    - +8 attack damage
    - +30% movement speed
    - +20% attack speed
    - +6 armor
    - +0.8 jump height
  • Special Features:
    - Fall damage immunity while active
    - Soru dash system: Double-tap movement keys (W/A/S/D) to dash in that direction
    - Soru cooldown: 0.5 seconds between dashes
  • Strain Cost: 50 to activate, 10/second while active

6. Titan Form

  • Type: Morph transformation
  • Description: Full-body gigantism, unmatched raw power and durability, extended reach
  • Bonuses:
    - +25 attack damage
    - +15 armor
    - +8 toughness
    - +15 fall resistance
    - +5.0 attack reach
    - -40% movement speed (penalty)
  • Duration: 60 seconds max
  • Cooldown: 250 seconds (4 minutes )

System Mechanics

Form Compatibility

  • Morph forms (Brute, Hardening, Titan) cannot be active simultaneously with non-morph forms (Analyst, Sprinter, Martial)
  • Activating a morph form automatically stops any active non-morph forms
  • Forms are mutually exclusive within their categories

Strain System Details

  • Base Max Strain: 1000
  • Scaling: Max Strain = 1000 + (Doriki / 10)
  • Recharge: Automatically regenerates over time
  • Visual: Red gauge displayed on HUD showing current strain level

HMmmm

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