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Mine Mine No Mi: Fruit Reworks Discontinued

Rework ideas i have for devil fruits

File Details

fruitreworks-1.1.7.jar

  • R
  • Nov 19, 2025
  • 263.18 KB
  • 385
  • 1.16.5
  • Forge

File Name

fruitreworks-1.1.7.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mine-mine-no-mi-fruit-reworks-1383771:7238173")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Hito Hito No Mi Reworked

New Passive Abilities Added

1. Perfect Human Passive

  • Description: Enhances base human capabilities
  • Bonuses:
    - +5 hearts (health)
    - +20% movement speed
    - +3 attack damage
    - +40% attack speed
    - +10 armor points
    - +5 armor toughness

2. Strain Passive

  • Description: Resource system for form transformations
  • Mechanics:
    - Max strain scales with Doriki: 1000 + (Doriki / 10)
    - Recharges over time
    - Visual gauge displayed on HUD
    - Forms consume strain on activation and drain while active

New Form Transformations Added

1. Analyst Form

  • Type: Continuous ability (non-morph)
  • Description: Changed i forgot
  • Bonuses:
    - +30% attack speed
    - +15% movement speed
    - +1.0 attack reach
  • Strain Cost: 30 to activate, 6/second while active
  • Cooldown: 10 seconds

2. Sprinter Form

  • Type: Continuous ability (non-morph)
  • Description:
  • Bonuses:
    - +160% movement speed
    - +2.2 jump height
    - +1.5 step height
  • Strain Cost: 40 to activate, 16/second while active

3. Brute Form

  • Type: Morph transformation
  • Description: Major upper body hypertrophy, increased bone density, enhanced grip strength
  • Bonuses:
    - +15 attack damage
    - +8 armor
    - +4 toughness
    - +2.0 attack reach
    - -30% movement speed (penalty)
  • Duration: 60 seconds max
  • Cooldown: 30 seconds

4. Hardening

  • Type: Morph transformation
  • Description: Creates a layer of skin, bone, and iron to harden the body
  • Bonuses:
    - +12 attack damage
    - +10 armor
    - +4 toughness
    - +1.5 attack reach
    - -30% attack speed (penalty)
  • Strain Cost: 60 to activate, 8/second while active

5. Martial Form

  • Type: Continuous ability (non-morph)
  • Description: Balanced strength and speed, peak-athlete transformation, best all-round combat mode
  • Bonuses:
    - +8 attack damage
    - +30% movement speed
    - +20% attack speed
    - +6 armor
    - +0.8 jump height
  • Special Features:
    - Fall damage immunity while active
    - Soru dash system: Double-tap movement keys (W/A/S/D) to dash in that direction
    - Soru cooldown: 0.5 seconds between dashes
  • Strain Cost: 50 to activate, 10/second while active

6. Titan Form

  • Type: Morph transformation
  • Description: Full-body gigantism, unmatched raw power and durability, extended reach
  • Bonuses:
    - +25 attack damage
    - +15 armor
    - +8 toughness
    - +15 fall resistance
    - +5.0 attack reach
    - -40% movement speed (penalty)
  • Duration: 60 seconds max
  • Cooldown: 250 seconds (4 minutes )

System Mechanics

Form Compatibility

  • Morph forms (Brute, Hardening, Titan) cannot be active simultaneously with non-morph forms (Analyst, Sprinter, Martial)
  • Activating a morph form automatically stops any active non-morph forms
  • Forms are mutually exclusive within their categories

Strain System Details

  • Base Max Strain: 1000
  • Scaling: Max Strain = 1000 + (Doriki / 10)
  • Recharge: Automatically regenerates over time
  • Visual: Red gauge displayed on HUD showing current strain level

HMmmm