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Mine Mine No Mi BlackBlades

Train your weapon bond your weapon master your weapon and turn it into a Legendary Meito Black Blade

File Details

blackblades-1.1.5.jar

  • R
  • Dec 5, 2025
  • 194.25 KB
  • 5.7K
  • 1.16.5
  • Forge

File Name

blackblades-1.1.5.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mine-mine-no-mi-blackblades-1396011:7298405")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

BlackBlades Changelog

[1.1.5] - 2025-12-05

Added

  • Resource Pack Support for Third-Party Mods
    • Players can now create custom Black Blade textures for weapons from ANY mod (Cart Addon, EOP Addon, etc.)
    • Textures are loaded from the weapon's original mod namespace, not just blackblades

Fixed

  • 3D Model Weapon Glitch - Fixed issue where 2D Black Blade textures were incorrectly applied to 3D model weapons from other mods, causing visual corruption
  • Weapons from non-mineminenomi mods now use quad fallback (keep original appearance) unless a custom texture is provided via resource pack

Changed

  • Texture loading now respects mod namespaces:
    • mineminenomi weapons → Use bundled blackblades textures
    • Other mods → Look for textures in the weapon's own mod namespace

Resource Pack Guide

Overview

BlackBlades now supports custom textures for weapons from any mod. If you want a weapon from Cart Addon, EOP Addon, or any other One Piece mod to have a custom Black Blade appearance, you can create a resource pack!

Without a Resource Pack

  • mineminenomi weapons: Use the built-in Black Blade textures
  • Other mods' weapons: Keep their original appearance (no texture change, just Black Blade stats/NBT)

Creating Custom Black Blade Textures

Folder Structure

MyResourcePack/
├── pack.mcmeta
└── assets/
    └── <modid>/
        └── textures/
            └── item/
                ├── <weaponname>_blackblade.png
                ├── <weaponname>_overlay_blackblade.png
                ├── <weaponname>_blackblade_sheathed.png
                └── <weaponname>_overlay_blackblade_sheathed.png

Texture Types

Texture File Layer Description
<weapon>_blackblade.png layer0 Main texture / Handle (for dyeable weapons)
<weapon>_overlay_blackblade.png layer1 Blade/Metal overlay texture
<weapon>_blackblade_sheathed.png layer0 Sheathed handle texture (optional)
<weapon>_overlay_blackblade_sheathed.png layer1 Sheathed blade texture (optional)

Examples

Cart Addon - Shigure

assets/cartaddon/textures/item/shigure_blackblade.png
assets/cartaddon/textures/item/shigure_overlay_blackblade.png
assets/cartaddon/textures/item/shigure_blackblade_sheathed.png
assets/cartaddon/textures/item/shigure_overlay_blackblade_sheathed.png

EOP Addon - Murakumogiri

assets/eopaddon/textures/item/murakumogiri_blackblade.png
assets/eopaddon/textures/item/murakumogiri_overlay_blackblade.png

Custom Addon - Any Weapon

assets/<modid>/textures/item/<weaponname>_blackblade.png

Tips

  1. Find the correct mod ID: Check the mod's mods.toml file or use F3+H in-game to see item IDs
  2. Match texture dimensions: Use the same dimensions as the original weapon texture
  3. For 3D weapons: You may need to create textures that work with the weapon's UV mapping
  4. Test in-game: Use /blackblade forge command to quickly test your textures

pack.mcmeta Example

{
  "pack": {
    "pack_format": 6,
    "description": "Custom Black Blade textures for One Piece mods"
  }
}