Mine Mine no Mi : Awaken Path - 2.3.0
Curse Maven Snippet
What's new
Awaken Path 2.3.0
⚠️ Two new requirements
This version needs AkumaLib 4.0.0 or newer, and Mine Mine no Mi 0.11.5. Without them the game stops on Forge's missing-dependency screen.
Add the AkumaLib jar to your
modsfolder, on the client and on the server.
You can now see how far your fruit is from awakening, the awakening itself is a real moment, and two bugs that could cost you your progress are gone. Your time with your fruit is kept when you update.
Requires Minecraft 1.20.1, Forge 47+, Mine Mine no Mi 0.11.5 and AkumaLib 4.0.0 or newer. Client and server.
New
/awakenpath
Type /awakenpath to see where you stand: your Doriki and your time with the fruit, each against what is asked, in percent.
You are also told in chat when you reach 50%, 75% and 90% of your awakening.
Operators get five more commands:
| Command | What it does |
|---|---|
/awakenpath status <player> |
shows a player's progress |
/awakenpath time set <player> <ticks> |
sets a player's time with their fruit |
/awakenpath time add <player> <ticks> |
adds to it, or takes from it with a negative number |
/awakenpath awaken <player> |
awakens a player's fruit now |
/awakenpath reset <player> |
removes a player's awakening and puts their time back to zero |
The awakening
- A heartbeat grows faster for three seconds, then the fruit awakens.
- A shockwave pushes back everything within 6 blocks. It hurts nobody, and nobody takes fall damage from it.
- The chat tells you which awakened abilities you just unlocked. If your fruit has none yet, it says so.
- A new advancement, Awakened.
Time only counts while you play
A player who has not moved or looked around for 5 minutes is idle, and their time with the fruit stops counting until they move again.
Changed
- The big title in the middle of the screen is gone. The chat line and the advancement say it instead.
- Fewer particles at the awakening.
Fixes
- Your time with the fruit was lost when you came back from the End. It restarted from zero at your next login. It is now kept, like after a death.
- The awakening played again and again on a server where awakenings were switched off, every minute, without awakening anything. Nothing is played there any more.
Options
New options in config/mineminenomiawakenpath-common.toml:
| Option | Default | What it does |
|---|---|---|
"Idle Limit" |
6000 |
Ticks without moving after which time stops counting. -1 counts all the time online. |
"Progress Messages" |
true |
The chat messages at 50%, 75% and 90%. |
"Awakening Heartbeat" |
true |
The three seconds of heartbeat. Without it the fruit awakens at once. |
"Awakening Shockwave" |
true |
The shockwave. |
"Awakening Advancement" |
true |
The Awakened advancement. |
"Awakening Chat Message" |
true |
The chat line listing the unlocked abilities. |
The "Awakening Title" option no longer exists. If it is still in your file, it is ignored.
This mod has no additional files

