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Mine and Spells

Consume Mana from Mine and Slash to cast Iron's Spell, whose power is enhanced based on MnS's stats and other factors.

Consuming Mine and Slash mana allows you to use Iron's Spells magic.
When Iron's Spells is enabled via Mine and Slash Compatibility, damage becomes fixed. However, adjustments are made by applying additional damage modifiers based on the spell's inherent power.
The method for learning spells remains identical to the original Iron's Spells scroll system.
However, effects from Iron's Spells equipment items do not apply. Equipment that increases Mana, for example, will not function even when equipped.
This MOD automatically sets the MnS server configuration unlocked by Mine and Slash Compatibility upon startup.


Before use, please process as follows:
change the following to the mine_and_spells-server.toml file in serveconfig:

#Compatibility Presets. Unlocked by installing the Compatibility addon
#Allowed Values: LITE_MODE, ORIGINAL_MODE, COMPATIBLE_MODE
COMPATIBILITY_PRESETS = "COMPATIBLE_MODE"

#[Unlocked by installing Mine and Slash Compatibility Addon]: Similar to the original mode, except spells from other mods will be converted to mine and slash damage and work.
[compatibility_configs.COMPATIBLE_MODE]
#Bonus means mns dmg will act as bonus damage, while override means it will replace the vanilla damage. The Bonus mode requires installing the Compatibility Addon Mod
#Allowed Values: DAMAGE_OVERRIDE, DAMAGE_BONUS
DAMAGE_SYSTEM = "DAMAGE_OVERRIDE"
#Vanilla means mns will add to your hearts, imaginary means mns won't add hearts but instead just scale damage based on mob's imaginary/mns hp
#Allowed Values: IMAGINARY_MINE_AND_SLASH_HEALTH, VANILLA_HEALTH
HEALTH_SYSTEM = "IMAGINARY_MINE_AND_SLASH_HEALTH"
DISABLE_VANILLA_HEALTH_REGEN = true
#When trying to attack on low energy, you will get slow and hunger.
ENERGY_PENALTY = true
IGNORE_WEAPON_REQUIREMENTS_FOR_SPELLS = false
#The balance datapack the game will use. Compat mode for example has lower stat scalings by default.
#Allowed Values: ORIGINAL_BALANCE, COMPAT_BALANCE
BALANCE_DATAPACK = "ORIGINAL_BALANCE"
#The player base stats datapack the game will use. Compat mode gives player less base stats for example.
#Allowed Values: ORIGINAL_BALANCE, COMPAT_BALANCE
BASE_STATS_DATAPACK = "ORIGINAL_BALANCE"
#Caps how much your items can be damaged in a single hit. This prevents items insta-breaking when you have high amounts of HP
#Range: 0 ~ 100
ITEM_DAMAGE_CAP_PER_HIT = 25
#Enables item damage cap. WARNING! Disabling this means your items will instantly break if you get hit by a high level mob
#This only works for when you take damage and only works for armor!
CAP_ITEM_DAMAGE = false
#By default you have a lot of free newbie resistances at the start but they go in minus upon reaching certain levels. Best disabled if playing without high level scaling.
ENABLE_MINUS_RESISTS_PER_LEVEL = false
#Range: 0.0 ~ 100.0
MOB_FLAT_DAMAGE_BONUS = 6.0
#Range: 0.0 ~ 100.0
MOB_PERCENT_DAMAGE_AS_BONUS = 0.33000001311302185
#Range: 0.0 ~ 100.0
STAT_REQUIREMENTS_MULTIPLIER = 1.0
#Range: 0.0 ~ 100.0
SPELL_BASE_DAMAGE_MULTIPLIER = 1.0
DISABLE_MOB_IFRAMES = true
#This decides how much of the vanilla>mns converted damage is lost.
#Range: 0 ~ 100
DAMAGE_CONVERSION_LOSS = 0
#When dealing damage with ways Mine and Slash can't detect. For example you cast a spell from another mod, it does 5 vanilla damage, your VANILLA_TO_WEAPON_DAMAGE_PERCENT config is 10, so you end up dealing 50% weapon damage Mine and Slash damage.
#Range: 0.0 ~ 100.0
VANILLA_TO_WEAPON_DAMAGE_PERCENT = 10.0

 

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