Mine and Slash

Turn Minecraft into a hack and slash looter!

File Details

Mine and Slash-1.15.2-3.9.5.jar

  • R
  • Feb 27, 2021
  • 7.10 MB
  • 11.3K
  • 1.15.2
  • Forge

File Name

Mine and Slash-1.15.2-3.9.5.jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mine-and-slash-reloaded-306575:3220907")
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3.9.5:
* Ice Orb now passes through enemies and deals extra damage to enemies it passes through.
* Ice Orb tick rate has been nearly doubled.
* Stout Defender now provides 50% increased block chance instead of 100%.
* Changed some armor nodes into block nodes and vice-versa.

3.9.4:
* Cleaned up some party code.
* Commented out some debugging stuff.
* Fixed the tooltip of Mana Battery. It reduces damage by 50%, not 25%.
-----BALANCE CHANGES-----
Stats and Traits:
* Major change to how block works. It now has a % chance to block damage fully, rather than blocking a flat amount of damage. Additionally, if you have your shield up but your block fails, you will still reduce damage by 25%. This is (imo) a major improvement to how shields worked before, and falls in line with how blocking works in other ARPGs.
* Critical hit and critical damage should now be slightly easier to stack.
* Dodge rating and armor now max out at 95%, up from 90% and 80%, respectively. Because of how these stats are calculated, this also means it is 5.55% and 18.75% easier to stack the respective stats (huge buff for armor).
* Dodge rating and armor stats are now slightly more effective, except max dodge rating percent has been reduced by 4%.
* Health regen, magic shield, and magic shield regen stat values have been increased slightly.
* Health flat stat values have been decreased slightly.
* Block Reflect stat has been improved greatly.
* Block Chance nodes on the talent tree have been changed from percent to flat increases (buff).
* Magic shield minimum flat value has been adjusted to make it easier to stack magic shield early on.
* BUFF: Reckless Blows now has a -50% multi on armor from -75%.
* BUFF: Stout Defender now has a -25% multi on stats from -30%.
* NERF: Stout Defender now has a 100% increase on block chance instead of multi. This change was made to better accompany the new block mechanic.
* NERF: Overflowing Vitality now has a -20% multi on heath from -15%.
* BUFF: True Hit now has a 30% multi on critical hit from 25%.
* BUFF: Harmony now recovers HP and magic shield at 50% effectiveness, instead of 33%.
* CHANGE: Arcane Devotion now has a -33% multi on dodge AND armor, instead of reducing dodge to 0.
General:
* Reduced the cooldown of Whirlwind, Arrow Storm, Gorgon's Gaze, Volcano, Blizzard, and Thunderstorm.
* Reduced the cooldown of Fireball, Poison Ball, Frost Ball, and Thunder Spear by ~20%.
* All "long-lasting" buffs such as the Divine auras, Hunting winds, Storm surges, etc., have had their cooldown reduced to a flat 10 seconds.
Divine:
* Reduced the mana cost of Healing Wave.
* Increased the base value of Healing Wave - especially at earlier levels (100% increase at level 1).
* Increased the base value of Purifying Flames.
* Increased the base value of Spear of Judgment.
* Reduced attack scaling of Whirlwind at higher levels slightly.
* Increased duration of Whirlwind at lower levels.
* Reduced the strength/dexterity/intelligence stat bonuses from Divine buffs from 15 --> 8.
* Reduced the health/critical hit bonus of Bravery and Trickery by 20-33%.
* Bravery now provides block chance instead of health regen in lieu of the above changes.
Fire:
* Increased the base value of Fire Bombs.
* Reduced the mana cost of Flame Blitz slightly.
* Increased attack scaling of Flame Blitz.
* Reduced the mana cost of Magma Flower slightly.
* Increased initial base value of Magma Flower.
* Changed Meteoric Strike and Volcano attack scaling to scale off total attack damage rather than just fire.
* Increased elemental attack damage bonus from Spell Blade by 33%.
* Increased life and spell steal bonus from Vampiric and Dragonic Blood by ~20-33%.
Hunting:
* Reduced potency of Hunting Potion.
* Reduced initial attack scaling of Arrow Barrage slightly.
* Reduced attack scaling of Arrow Storm - especially at higher levels.
Nature:
* Increased inital attack scaling of Poison Ball.
* Increased the base value of Poison Ball.
* Reduced the mana cost of Gorgon's Gaze.
* Increased the base value of Gorgon's Gaze.
* Increased attack scaling of Gorgon's Gaze tremendously.
* Reduced the cooldown of Poison Cloud.
* Reduced the mana cost of Thorn Bush.
* Increased the base value of Thorn Bush.
* Thorn Bush now ticks at a higher rate at higher levels.
* Reduced the mana cost of the Nature curse spells.
* Reduced movement speed bonus from Wind Walk by 25%.
* Reduced critical hit bonus from Silent Wind from 10% -> 7%.
* Reduced movement speed penalty from Silent Wind by 40%.
* Increased on-hit nature damage bonus from Petrify from 1-5 --> 24-32. Now it is actually meaningful.
Ocean:
* Reduced the mana cost of Ocean buffs at higher levels slightly.
* Reduced the cooldown of Ocean buffs - especially at earlier levels.
* Reduced the mana cost of Blizzard at higher levels.
* Increased the base value of Blizzard.
* Increased initial base value of Blizzard.
* Reduced the cooldown of Arctic Breath greatly.
* Reduced the mana cost of Ice Orb greatly.
* Reduced the cooldown of Ice Orb greatly.
* Increased the base value of Ice Orb.
* Increased initial base value of Heart of Ice, but reduced the base value at higher levels.
* Increased initial attack scaling of Tidal Wave, but reduced attack scaling at higher levels.
* Reduced the mana cost of Whirlpool - especially at higher levels.
* Increased duration of Whirlpool at higher levels.
* Increased mana and energy regen bonus from Cold Essence by 25%.
* Increased on-hit frost damage bonus from Frozen by 100%.
* Increased magic shield bonus from Frost Shield by 25%.
Storm:
* Reduced mana cost of Charged Nova greatly.
* Increased radius of Charged Nova.
* Increased initial base value of Charged Nova slightly.
* Increased the base value of Thunder Spear.
* Increased initial base value of Thunderstorm.
* Thunderstorm Enhanced synergy is now much more efficient per point.
* Reduced elemental spell damage bonus from Thunder Essence by 25%.