File Details
Mine and Slash-1.15.2-3.8.17.jar
- R
- Jan 21, 2021
- 7.10 MB
- 9.0K
- 1.15.2
- Forge
File Name
Mine and Slash-1.15.2-3.8.17.jar
Supported Versions
- 1.15.2
Curse Maven Snippet
3.8.17:
* Increased rate at which gear is modified/repaired, etc.
* Hopefully fixed a dupe bug occuring rarely with the modify station.
3.8.16:
* Staves give flat spell damage instead of percent, this was how it was always supposed to be!
* Fixed spell lifesteal and lifesteal not working correctly.
* Increased lifesteal amounts from Draconic and Vampiric Blood.
* Reduced mana scaling and projectile speed of Battery Fusilade at higher levels. Increased cooldown very slightly.
* New game changer node: Fortified Reaction - converts dodge into armor, but multi dodge -25%. Located on the right side of the talent tree.
* New game changer node: Pacifist - greatly increases heal power and reduces cooldowns, but deal 50% less spell damage. Located on the top-left side of the talent tree.
* New game changer node: Vampire - gives a large lifesteal and spell lifesteal multiplier, but makes you lose all health regen. Located on the bottom-left side of the talent tree.
* New game changer node: Stout Defender - gives a huge amount of block while reducing some other defensive stats. Located on the left side of the talent tree.
* Moved Steady Hand to the bottom side of the talent tree.
* Added a ring in the center of the tree to improve options for pathing to the other side of the tree. I tried to make it not too "easy" so it'll still require a decent amount of points.
* Added some cooldown reduction and heal power nodes sporadically around the tree (weighted to the left).
* Added some node connectors in the middle of the left side of the talent tree to improve pathing a bit.
* Reduced effectiveness of the Magical Life node - the node now also gives -25% multi magic shield.
* Mana Battery now reduces armor as well, but reduces health, armor and dodge at a lower amount than previously.
* Familiar Instincts now reduces health regeneration even further.
* Made some tooltip text a little more clearer.
* Reduced slow % from Frost effect. The way slow was calculated, zombies would be straight up freeze in place with 40%.
* Rare crash with tridents should be fixed.
* Actually fixed dodge and shield sounds from not playing!!!
* Dodging now prevents knockback. Doesn't make sense to go flying if you've dodged the attack...