File Details
Mine and Slash-1.15.2-3.7.0.jar
- R
- Sep 18, 2020
- 7.20 MB
- 2.6K
- 1.15.2
- Forge
File Name
Mine and Slash-1.15.2-3.7.0.jar
Supported Versions
- 1.15.2
Curse Maven Snippet
3.7.0
General Changes:
* Map portals now take less time to break.
* Damage numbers now show all elements.
* Changed hud render to not break if experience isn't rendered.
* Small perf improvement for auto config items.
* Fix entity configs not clamping correctly if dimension is set to scale mob level to player.
* Added minion mob rarity (for boss summons so they dont drop loot).
* Fixed the "Tried to load a block entity for block Block{minecraft:air}" spam.
* Strength now increases elemental attack damage instead of all ele dmg, intelligence same but increases all elemental spell damage.
* Updated the text of some core stats to match what they actually gave.
* Fixed the formatting of the skill names so they're all capitalized properly.
* Dexterity gives 25% less critical hit per point compared to before.
* Stat all_ele_spell_dmg_flat has been changed to elemental_spell_damage_flat.
* Added new client config options to change the position of their health/mana/etc. GUI.
* Reduced weapon damage multi of bows and crossbow by abaout 12.5%.
All Spells:
* Increased projectile speed of all spells (except hunting spells) by 100%.
* Increased radius of totem and flower spells by 100%.
* Most spells now swing arm.
* Fix skill damage stats not working (this sounds really dumb but I forgot to make them work differently after reworking the spell system, leaving them as dummy stats,
it doesn't help that I didn't have time to play test my mod)
Divine Tree:
* Switched positions of Bravery and Wizardry.
* Bravery now grants 50% more armor and 20% more health regen than previously.
* Trickery now grants 40% less energy regen than previously.
* Wizardry now grants 40% less mana regen than previously.
* Bravery and Wizardry stat bonuses have been increased to be more in line with Trickery.
* Increased cast time of Divine Buffs from 1.5s -> 1s to 2s -> 3s.
* Reduced cooldown of Divine Buffs from 360s -> 300s to 60s -> 30s.
* Increased duration of Divine Buffs from 30s -> 60s to 60s -> 90s.
* Increased radius of Divine Buffs from 3 -> 4 to 6 -> 8.
* Increased mana cost of Healing Aura from 5 -> 12 to 6 -> 13.
* Increased base value of Healing Aura from 6 -> 30 to 8 -> 32.
* Reduced cooldown of Healing Aura from 60s -> 30s to 45s -> 25s.
* Increased radius of Healing Aura from 2 -> 3.5 to 3 -> 5.
* Reduced base value of Holy Flower from 5 -> 30 to 4 -> 26
* Reduced cooldown of Holy Flower from 120s -> 60s to 90s -> 45s.
* Increased duration of Holy Flower from 4s -> 5s to 8s -> 12s.
* Reduced mana cost of Purifying Flames from 5 -> 18 to 5 -> 16.
* Reduced base value of Purifying Flames from 5 -> 15 to 2 -> 7.
* Increased attack scaling of Purifying Flames from 0.1 -> 1 to 0.5 -> 1.1.
* Fires of Judgement synergy has been reworked to scale.
* NEW SYNERGY: Holy Retribution - third synergy of Purifying Flames. Adds a small chance of applying Judgement stacks.
* Decreased base value of Spear of Judgement from 10 -> 40 to 4 -> 11.
* Added attack scaling to Spear of Judgement: 0.5 -> 0.75.
* Reduced cooldown of Spear of Judgement from 120s -> 60s to 75s -> 60s.
* Judgement stacks now last on average 1s longer.
* Judgement effect reduces armor by 20% more than previously.
Fire Tree:
* Increased radius of Blazing Inferno from 2 -> 4 to 3 -> 5.
* Increased base value of Fireball from 6 -> 25 to 7 -> 25.
* Reduced mana cost of Fireball from 5 -> 15 to 4 -> 12.
* Increased attack scaling of Throw Flames from 0.1 -> 0.5 to 0.3 -> 0.5.
* Increased shoot speed of Throw Flames from 0.3 -> 0.5 to 0.45 -> 0.75.
* Increased radius of Volcano from 2.5 -> 3.5 to 3.0 -> 5.0.
Hunting Tree:
* Increased projectile speed of all Hunting Spells by 150%.
* Increased attack scaling of Arrow Barrage from 0.1. -> 0.3 to 0.4 -> 0.6.
* Increased attack scaling of Arrow Storm from 0.1. -> 0.3 to 0.4 -> 0.6.
* Fixed Imbue synergy not giving Hunting Instinct stacks.
* Increased attack scaling of Imbue from 0.1 -> 0.2 to 0.1 -> 0.25.
* Reduced duration of Imbue from 30s -> 45s to 15s -> 25s.
* Increased attack scaling of Wide Shot from 0.2. -> 0.75 to 0.8 -> 1.4.
* Increased attack scaling of Recoil Shot from 0.1. -> 1.2 to 0.4 -> 1.25.
Nature Tree:
* Increased cooldown of Nature Balm from 45s -> 25s to 60s -> 45s.
* Reduced duration of Nature Balm from 45s -> 75s to 15s -> 25s. (pretty sure this was a typo)
* Increased base value of Nature Balm from 4 -> 15 to 6 -> 18.
* Increased radius of Spread Balm synergy from 1 -> 3.5 to 3 -> 5.
* Increased base value of Poison Ball from 6 -> 25 to 7 -> 25.
* Reduced mana cost of Poison Ball from 5 -> 15 to 4 -> 12.
* Increased base value of Poisoned Weapons from 3 -> 10 to 5 -> 12.
* Added attack scaling to Poisoned Weapons: 0.03 -> 0.08.
* Increased cast time of Poisoned Weapons from 1.5s -> 1s to 1.5s flat.
* Doubled the effectiveness of Thorn Armor.
* Increased proc chance of Thorny Armor synergy from 10 -> 30 to 15 -> 33.
* Increased duration of Thorns effect from 3s -> 6s to 4s -> 7s.
Ocean Tree:
* Increased radius of Blizzard from 3 -> 4 to 4 -> 6.
* Increased base value of Frostball from 6 -> 25 to 7 -> 25.
* Reduced mana cost of Frostball from 5 -> 15 to 4 -> 12.
* Reduced base value of Heart of Ice from 50 -> 200 to 40 -> 200.
* Increased attack scaling of Tidal Wave from 5% -> 30% to 15% -> 30%.
* Increased shoot speed of Tidal Wave from 0.6 -> 0.9 to 0.8 -> 1.2.
* Increased shoot speed of Whirlpool from 0.6 -> 0.9 to 0.8 -> 1.2.
* Increased radius of Whirlpool from 3 -> 4 to 4 -> 6.
Storm Tree:
* Increased radius of Lightning Totem from 2 -> 4.
* Increased duration of Lightning Totem from 5s -> 8s to 10s -> 15s.
* Reduced mana cost of Thunder Spear from 6 -> 17 to 4 -> 15.
* Increased base value of Thunder Spear from 0.75s -> 0.5s to 1.5s -> 1s.
* Increased cooldown of Thunder Spear from
* Increased radius of Thunderstorm from 2.5 -> 4 to 3 -> 6.