promotional bannermobile promotional banner

Ascend: Mind & Motion

A lightweight gameplay systems mod adding Sanity, Insanity, and Tempo.
Back to Files

mindmotion-1.4.5

File namemindmotion-1.4.5.jar
Uploader
fretuxfretux
Uploaded
Jul 29, 2026
Downloads
12
Size
105.0 KB
Mod Loaders
Forge
File ID
8534465
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mind-motion-1386864:8534465")

Learn more about Curse Maven

What's new

Added

  • Added the Madness system, which builds from terror damage, pauses briefly before decaying, and triggers a backlash when full.
  • Added Madness backlash effects that briefly stun the player, deal damage, reduce hunger, and reduce mana when Iron's Spells 'n Spellbooks is installed.
  • Added a configurable Madness HUD bar with independent visibility and position settings.
  • Added Ascend Willpower bonuses for maximum Madness and Madness decay.

Changed

  • Redesigned the sanity, insanity, tempo, and Madness bars with shared styling, gradients, smoother interpolation, animated transitions, and urgent-state feedback.
  • Synchronized and persisted Madness values, decay, stun state, and pending backlash state.
  • Removed per-sync sanity, insanity, tempo, vent cooldown, and Madness statistics from the console.

Fixed

  • Fixed compatibility with other mods that use Minecraft's full-screen post-processing shader slot by ensuring Mind & Motion only updates or shuts down its own sanity shader chain.
  • Restricted sanity shader cleanup to the AFTER_LEVEL render stage to prevent repeated shutdown attempts across multiple render stages each frame.
  • Fixed the sanity shader applying chromatic aberration and tone mapping when no insanity visual intensity was active.
  • Prevented repeated shader failures from flooding the console every render frame.