mindmotion-1.4.5
Curse Maven Snippet
What's new
Added
- Added the Madness system, which builds from terror damage, pauses briefly before decaying, and triggers a backlash when full.
- Added Madness backlash effects that briefly stun the player, deal damage, reduce hunger, and reduce mana when Iron's Spells 'n Spellbooks is installed.
- Added a configurable Madness HUD bar with independent visibility and position settings.
- Added Ascend Willpower bonuses for maximum Madness and Madness decay.
Changed
- Redesigned the sanity, insanity, tempo, and Madness bars with shared styling, gradients, smoother interpolation, animated transitions, and urgent-state feedback.
- Synchronized and persisted Madness values, decay, stun state, and pending backlash state.
- Removed per-sync sanity, insanity, tempo, vent cooldown, and Madness statistics from the console.
Fixed
- Fixed compatibility with other mods that use Minecraft's full-screen post-processing shader slot by ensuring Mind & Motion only updates or shuts down its own sanity shader chain.
- Restricted sanity shader cleanup to the AFTER_LEVEL render stage to prevent repeated shutdown attempts across multiple render stages each frame.
- Fixed the sanity shader applying chromatic aberration and tone mapping when no insanity visual intensity was active.
- Prevented repeated shader failures from flooding the console every render frame.
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