If you would like to support more projects like this i do have a PayPal with which you can support directly: paypal.me/redrixttv or the button on the right. modding can be time consuming however id love to keep adding mods like this I had fun contributing to such a cool mod for the community
This Mod was designed to be a vanilla enhancement for most of the existing vanilla structures in Minecraft to make the experience more challenging and make the act of looting a lot more exiting. There are few mimic mods out there and most are abandoned to earlier versions of Minecraft leaving the cool mob idea stuck in the past (-1.12.2) but this mod adds the idea to 1.16.5 and is standalone so it can be added to mod packs or for the vanilla Minecraft experience. One problem with this mod is the Jei mod slightly ruining the surprise if its possible remove Jei showing of chests and mimics when looking at them (also I would love to know how to do that)
There is no plans to backport this mod, however when 1.17 releases I will make a version for that update
This Mod is fully animated with custom damage... lock, run ,walk ,open / close animations for the mimic
This mod adds:
The Mimic
Feature List:
- This Hostile Mob has a rare chance to spawn in the place of a chest inside of structures in Minecraft … these structures include: Igloos, Strongholds, nether fortresses, end-city's, jungle temples, monster-spawner dungeons, pyramids and woodland mansions.
- The mimic is idle until opened or attacked with which it will knock you back and try to attack the player... as they contain very good loot they do a lot of damage.
- When it spawns in place of the chest it will act like a chest and will not despawn until all items are removed from it or it has been killed.
- Using an item called the mimic lock will allow a player to lock a mimics mouth and loot it safely however when items are removed from a locked mimic it has a chance to attempt an escape forcing you to kill it
- A mimic can only be opened when its pretending to be a chest... when it stands up it cant be opened
- A item called the Mimic Key can be used to tame a mimic provided you find one and are quick enough to catch it.. this mimic will follow the player like pet and can be sat down or stood up like one... it can be opened while sat down for portable storage
- An identifier of a mimic is the bloody gui that is present when it is opened (a tamed mimics gui is no longer bloody)
- You can summon a mimic using the Mimic Heart (mimic:fake_chest) .... after crafting it you shift right click it on a Minecraft:chest block and after 4 seconds it will convert into a mimic (it spawns with a random loot pool when done this way.... (the loot pool is configurable via a data pack)
- The Mimic as it is wood will take extra damage from axes
- When a mimic is summoned it will attempt to wander and seek out a chest to consume (taking its items and taking its place)
- a locked mimic cant be tamed
- a normal mimic should be the one you tame
- a tamed mimic will teleport when too far away
New Item Textures: By EpicNecromancer1
Crafting Recipes:
There is also a bonus resource pack this is for anyone who uses the quark mod (oak chest texture)
its awesome... Creator: Epic Necromancer link
Also check out my mate lukegrahamlandry he is in this mods members section.... he helped make this a reality
luke also does commissions for mods if you are not at all good at programming or just need help (however this uses up alot of his time so dont expect it to be free)
DM Discord (LukeGrahamLandry#6888)
Can anyone let me know if mimics spawn in ancient cities?
Is this mod compatible with Lootr chests?
Can you add a version for fabric 1.18.2? I'd really like to use this in my modpack
In reply to what42pizza:
there is one called probably chests
Does the ToroHealth blacklist config work? I tried adding modded and vanilla mobs in and neither of them seemed to work.
Aw man, no fabric for 1.18.2. rip
Some reason, not sure why, but when adding the fabric 1.19.2 version to my modpack, it loads fine, and I have spawn eggs for it, but the mimics wont spawn. So I removed the mod. you aware of any mod conflicts I should know about? Cause I'd really like to use this mod to freak my mom out. lol
Mod is amazing. Just asking would you want to add some dungeon filled with only mimic. I think I remember something from hexxit 1.12.2 like this thing. There was a lybrinth like structure and there was only mimics in it.
Fantastic mod!
Just came across this meme on socmed, and I've been wondering if you could implement something similar. Lol. Like have Mimics sing or dance along to a nearby Note Block or a specific Disc playing on a nearby Jukebox. Would be a funny way to identify Mimics.
the mod does not work correctly.
the chance of a mimic appearing should be minimal so that it is unexpected, but here the chance of appearing is broken into trash: out of 20 chests generated by the game, there are 18 mimics. the chance of an ordinary chest appearing is less than the chance of a MIMIC appearing! this is nonsense.
so not only do these mimics breed like rabbits, but they also do NOT replace the generated chest - there were 2 chests in the dungeon, and with this mod - 4, because the mimics appeared on top of the chests and got stuck.
and the cons don't end there! after all, with this mod, you can forget about sand pyramids forever - mimics BLOW it up.
because of their intelligence, bread, they begin to walk chaotically after spawn, and this is strictly prohibited in the treasury. the result is that they touch the button and everything explodes.
the idea is great, and the potential is huge, but... huge mistakes spoil everything
In reply to lexi0tschka:
should be fixed in latest 1.16.5 and 1.18.2 versions
If I have lootr it is pretty obvious that it is a mimic, can you maybe add compatibility so that if you have lootr the mimics look like lootr chests?
i have a question: Can i tame the mimic when its stood up? If no, how do i know the chest is a mimic?
In reply to krjencik:
you can tame it while it’s charging at you
In reply to lukegrahamlandry:
ty :)
I have a problem: I downloaded the mod some times ago in 1.18.2 and everything was fine, but now, since I've added it to a modpack, there's seems to have an AI bug because wild mimics don't attack anymore, they just stand up and nothing else. Are you aware of any mod incompatibility ?
How do I run the 1.18 version? This is a Forge mod but GeckoLib only has Fabric for 1.18.
In reply to solarglands:
Geckolib definitely supports forge https://www.curseforge.com/minecraft/mc-mods/geckolib/files/3785773
In reply to lukegrahamlandry:
Thank you. Sorry I missed that