Millénaire 8.1.0
Curse Maven Snippet
What's new
Full new Seljuk Turk culture with multiple village types, city walls and lone buildings:
- New culture-specific variations on the mud bricks already used by the Indians
- Elaborate wall carpets
- A new pistachio tree used to produce unique food items
- Unique tools and armours
Other updates:
- Floating icons above villagers' heads now indicate special interactions (village chief, traders, hirable villagers...)
- Reworked Byzantine lone buildings
- Spawned buildings will no longer cause animals to suffocate or leave broken items everywhere
- Improved the clearing of trees around new buildings
- Norman and Indian controlled villages can now be spawned with walls
- Reviewed biomes for lone buildings leading to more diversity
- Villages with hamlets no longer spawn by default (they can be re-enabled with a setting) as they took too much space for many players' liking
- The player will now lose reputation when taking items from a village's furnaces or when harvesting a village's crops (Millénaire crops only for technical reasons)
- Villages can no longer spawn with duplicate family names
- Fixed bug where the village map panel would cause errors in custom villages
- Fixed bug preventing village generation above an altitude of 127 (and causing issues for villages just below the limit)
- Many minor bug fixes and small improvements
This mod has no additional files