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Millenaire

Millénaire is a Minecraft mod that aims to fill the "emptiness" left by the default Minecraft Villages by adding new NPC villages loosely based on 11th century cultures.

File Details

Millénaire 6.2.0

  • R
  • Apr 22, 2018
  • 7.54 MB
  • 5.7K
  • 1.12.2

File Name

millenaire-1.12.2-6.2.0.jar

Supported Versions

  • 1.12.2

Minecraft 1.12
- Fully upgraded to Minecraft 1.12
- Support for some new features like holding items in off hands, new ground types
- Achievements have been removed. Advancements will be implemented in a later update

Mod Deployment
- Millénaire will now display a message when it is not running the latest version
- millenaire/ and millenaire-custom/ directories are now auto-expended in the mods/ folder, to make installation easier and be compatible with Twitch
- Anonymous sending of statistics (version, language...) to millenaire.org. Can be disabled in a new setting
- Merged client & server releases

Village Generation
- Added a system where villages away from spawn can start with some initial progress (can be configured in settings)
- Leaves will no longer be removed around buildings, to avoid "tree stripping" effects
- Buildings in snowy biomes will now generate covered in snow
- Villagers will now avoid clearing flowers and tall grass when building

Improved Village Paths
- Village paths will now centre on "nodes" buildings like wells and small plazas (implemented for Norman, Indian, Mayan and Byzantines for now)
- New "node" buildings for the Byzantines by Ticlon, for the Mayans by MoonCutter and for the Indians
- Village paths are now a little lower than normal blocks, like the vanilla grass paths
- Paths are better calculated than before, with less random detours

Village Behaviour
- Re-enabled system that prevented villages from making unreachable buildings and displayed unreachable zones on the map
- All villages now have an inn at start, to have local trade up and running faster

Blocks
- Added stairs and slabs for timber frame, mud bricks, cooked bricks and thatch
- Added support for fence and fence gates in all wood types

Custom Content Creation
- New feature by SamBoy: buildings now imported with placeholders for their "action points". This means things like selling positions or tree spawn points can now be edited in-game, and Millénaire buildings can now be imported and exported without damaging their special points.
- Building plans and villager types can now be placed in arbitrary subdirectories of buildings/ and villagers/
- New handling of millenaire-custom that enables overriding of almost any file
- When importing a building, if it's not found in the exports folder it will now be copied from millenaire/ based on either file name ("well") or native in-game name ("puit")
- The importer now supports importing variations ("farm_B")

Various
- New icons by Lokosy for different items (wands, Mayan tools…)
- New /millRenameVillage command enabling admins to rename villages
- Added a list of active villages available via /millListActiveVillages with the CPU time taken by the village
- Many, many bugs fixed, too many to list here
- Fight a polar bear for a sneak peak at the next major new feature!

Great thanks to everybody who helped with this release, with a particular mention for MoonCutter2B, Samboy, MauveCloud, Goshen, Orange1861, Scojla, and Lokosy!