Millager (Village Defenders)

Millager adds an infantry-and-cavalry armed faction to the villager side, with AI formation patrols, raid reinforcement waves, and garrisoned Command Posts — oh, and some fun explosives too.
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Description

Millager

"Millager — a portmanteau of militia and villager — refers to the armed defenders who stand between a village and everything that wants to burn it down."

Version notice: the 1.21.1 build does not include the Lancer. All other content described below is available in every supported Minecraft version.


Military Units

  Eight new NPC unit types join the villager faction. All are fully autonomous with custom AI goals, custom sounds, and unique combat roles:

 

  • Archer — ranged unit; crafts and fires arrows, picks up special arrows to enhance itself.
  • Lancer — mounted cavalry; charges enemies on horseback and unleashes a powerful healing aura over allies. Not available in the 1.21.1 build.
  • Scouter — mounted ranged unit; fires high-damage firework rockets from horseback, and sounds the reinforcement horn to herald the arrival of allies.
  • Swordmaster — elite duelist wielding twin swords; parries incoming attacks with crossed blades, its off-hand blade bears a death-substituting curse.
  • Mauler — heavy brawler; swings a Mace to deal burst area damage, and repairs its own equipment between fights.
  • Rioter — aggressive frontliner and grenadier; taunts enemies to draw aggro, and hurls TNT on a Stick and Molotov Cocktails into enemy clusters.
  • Doctor — summoner; constructs and deploys powerful golems onto the battlefield, drinking potions in a crisis to cling to a sliver of hope.
  • Breacher — mounted axe-and-buckler warrior; breaks into enemy formations and bears down on priority targets. When surrounded, it bashes nearby melee enemies away with its Buckler before pressing the attack.

Bee Golem

  A wax-and-glass construct that can be deployed by Golem Amber, functioning as a self-guided kamikaze drone — it locks onto a target and detonates on contact. After a period of time, it reverts to Golem Amber. Has unique glass-break and wax-crack sound effects.

 


Command Post Structure

A new naturally-generated military outpost that spawns in the world, garrisoned by Millager units — and at its heart, a Commander. A ruined variant also generates, hinting at a history of conflict. The Commander is a new villager profession tied to the Sand Table workstation block, dealing in intelligence, explosives, and high-value goods — a trader worth seeking out.


Raid Defense & Patrol Systems

  • Raid Reinforcements — when a raid begins, nearby Millager patrols mobilise in waves to defend. Reinforcement scaling, entity pool weights, and a dedicated boss bar are all included. Controlled by the millager:raid_defenses game rule.

 

  • Command Post Patrols — Command Posts deploy two Millager patrols around the outpost when discovered, while ruined Command Posts deploy a pillager patrol. Each structure deploys its patrols only once, so the surrounding force does not replenish indefinitely.

 

  • Wilderness Patrols — Millager infantry and cavalry occasionally appear beyond village borders and set out to patrol the surrounding terrain. Controlled by the millager:enable_wild_patrols game rule.

Items & Consumables

Explosives

 

 

  • Explosive Arrow — a fired arrow that detonates on impact.
  • TNT on a Stick — exactly what it sounds like. A throwable TNT contraption.
  • Molotov Cocktail — thrown incendiary grenade that instantly ignites a wide area on impact. If the directly struck block is of low hardness, it is converted into Enduring Fire.
  • Molotov Cocktail Plus (Uncommon) — an enhanced variant with greater instant damage and a larger ignition radius.

Equipment

 

 

  • Buckler — a lightweight shield built for aggressive melee play. It raises quickly, recovers from shield breaks faster, preserves sprinting, and does not slow its user while blocking. Its cheap recipe and nimble handling come at a cost: it has lower durability, covers less of the body, and cannot stop projectiles aimed at the user's feet.

Healing & Support

 

 

  • Totem of Healing (Uncommon) — continuously heals its carrier. Each heal has a small chance to damage the totem; after three such damage events it shatters completely.
  • Elixir (Rare) — a powerful drinkable consumable. Crafted from nine natural ingredients gathered from across the world, the Elixir clears all harmful status effects and grants a range of long-lasting buffs. It can greatly unlock the drinker's potential. Millagers are always on the hunt for its ingredients.
  • Liquor — brewing Liquor is a cost-effective way to utilise surplus grain, and it is an indispensable ingredient in crafting Molotov Cocktails.
  • Golem Amber (Uncommon) — used to summon the Bee Golem. Can be acquired through trading and mob drops.

Potion: Ascension

  A new potion brewed from an Awkward Potion with a Torchflower. Applies Levitation, Slow Falling, Invisibility, and Regeneration II simultaneously — useful for field retreats or surprise assaults. A Long Ascension variant is brewed by adding Redstone. Available in all standard potion forms: drinkable, splash, lingering, and tipped arrow.


Blocks

 

  • Rose — has a chance to drop when breaking a Rose Bush. It can be crafted into red dye and composted. When planted in a Flower Pot, it slowly withers into a Wither Rose if kept in darkness with Soul Sand nearby.
  • Sand Table — workstation block for the Commander profession.
  • Totem Infuser — transfers the death-substituting curse from a Totem of Undying onto any item of your choice; emits light level 12.
  • Villager Head / Illager Head — decorative skull blocks, wearable in the helmet slot. Dropped when a Villager or Illager is killed by a charged creeper explosion.
  • Enduring Fire — fire that burns free-standing, without needing a surface beneath it; extinguishes naturally after a set duration.

Cosmetics & Misc

  • Villager Banner Pattern — a unique banner pattern item.

 

  • Cocktail Tutorial Painting — a custom painting variant.

Game Rules

Rule Category Default Effect
millager:raid_defenses Mobs true Enables raid reinforcement waves
millager:enable_wild_patrols Spawning false Enables wilderness patrol spawns

Credits

Sound assets sourced from Freesound:

In-game Sound Source Author License
quaffing Gulp - Hard Swallow magnuswaker CC0
quaffing Slurping A Drink DexD73 CC0
quaffing gulp.wav sabbyt2 CC0
chessdrop singledrop1.aif jaybatzner CC BY 4.0
chessdrop singledrop2.aif jaybatzner CC BY 4.0
chessdrop singledrop3.aif jaybatzner CC BY 4.0
totem_infuse Menu FX 03 (normal) Nightflame CC0
totem_infuse Menu FX 03 (descending) Nightflame CC0
totem_infuse Menu FX 03 (ascending) Nightflame CC0

Bug reports and feedback are welcome on the issue tracker.

The Millager (Village Defenders) Team

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