milite-1.0.0.jar
Curse Maven Snippet
What's new
- Pipes and cables removed. Power and transport come from other mods. Machines still have internal buffers, and the auto-eject / auto-push settings in the machine interface let them chain to an adjacent inventory or tank on their own.
- EU replaced with RF. Energy is expressed directly in RF through NeoForge's energy capability, so any RF cable, battery or generator works.
- Voltage tiers became machine tiers. LV / MV / HV / EV / SV survive as machine classes, not as something you have to build a cable for.
- Sectioned creative tab. The one creative tab is divided into labelled sections — Items, Nuclear, Storage, Machine Parts, Machines, Ores, Materials, Fluids and Miscellaneous — so you can find things instead of scrolling.
- Heavily simplified machine recipes. The multiblock-shaped machine recipes and their assembler counterparts were cut down a lot.
- Simplified material recipes. The curved plate is gone and its recipes now use the plain plate; the intermediate upgrade items were removed and their recipes folded into simpler ingredients.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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