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MiguelEconomy MAX

A full economy mod : market, player balances, a dynamic-pricing shop, buy orders, money items, and a web dashboard.
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0.2.0+mc1.21.4

File namemigueleconomy-neoforge-0.2.0-mc1.21.4.jar
Uploader
MiguelCastroMiguelCastro
Uploaded
Nov 8, 2026
Downloads
8
Size
1.9 MB
Mod Loaders
NeoForge
File ID
9508053
Type
R
Release
Supported game versions
  • 1.21.4

Curse Maven Snippet

NeoForge

implementation "curse.maven:migueleconomy-max-1596792:9508053"

Learn more about Curse Maven

What's new

  • New players see a one-time chat hint on their first join pointing to /menu and the new /economy command list. /economy shows every player command this server has enabled, and each one can be clicked to run or type it. Operators also get /eco help, a short clickable setup guide. Turn the join hint off with join_hint_enabled = false
  • /sell hand sells the item you are holding to the server shop, and /sell all shows everything in your inventory the shop would buy with the total, plus a button to confirm. The shop entry paying the most is used, and dynamic prices apply exactly as in the shop screen. Turn it off with sell_command_enabled = false (it is also off whenever shop_command_enabled is off)
  • Fresh installs now get four ready-to-use shop categories (Blocks, Farming, Ores and Minerals, Mob Drops) instead of a single two-item example. Everything players can farm is sold back on dynamic pricing. Existing servers keep their shops unchanged
  • Economy screens now show messages as pop-ups at the top of the screen. A refused purchase, order, or sale ("Insufficient Coins...") used to go only to chat, which is hidden while a screen is open; it now appears on screen, including over the Create Order window
  • The balance shown in the Shop, Market, Orders, Banker, and /menu screens now updates live when your money changes (a sale, a payment you receive, an admin change) without reopening the screen
  • The Market and Orders boards have a sort button: Newest, Cheapest, Priciest, or A-Z
  • Money items are now protected against duplication: every note carries a serial number, and the server refuses to redeem more notes of a serial than it issued, or a note whose value was altered. Notes issued before this update still work while money_item_accept_legacy = true (the default); set it to false once players have redeemed their old notes. The Banker deposits valid notes and leaves refused ones in your inventory with an explanation. Notes from different withdrawals no longer stack together
  • Security: only the Money item itself counts as money now. Before, the Banker would deposit any item that happened to carry a value in its data, which a farmable item, a shop variant, or a loot table could produce as free cash; such items are now ignored. The Banker also only serves a player standing at it with its screen open, one deposit or withdrawal per visit, so a crafted request cannot turn a balance into notes from anywhere; a note issued by a withdrawal that fails to reach your inventory is logged rather than silently lost. A money item record that fails to load now blocks issuing and redeeming instead of being silently overwritten, and a failed save cancels the redemption instead of crediting it
  • Screen text and most command messages can now be translated: copy assets/migueleconomy/lang/en_us.json into a resource pack as your language file and translate it. Anything not translated stays in English, as do some result messages that still come straight from the server
  • /transactions no longer re-reads every log file on each page: the history is indexed in memory, so paging stays fast on busy, long-running servers
  • Fixed FTB Chunks claim and force-load actions being blocked by MiguelEconomy's optional claim listener, including when claim billing is disabled
  • Updating requires the new version on both the server and every client

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