Psychological Horror & Progressive Survival Mod for Minecraft (Multiplayer Compatible)
Overview
Midnight Horrors transforms Minecraft nights into a dynamic, immersive, and hazardous survival challenge. Built around unpredictable night events, players are hunted by adaptive, intelligent entities featuring skin-stealing mechanics, microphone-based sound detection, and advanced search/stealth behaviors.
Key Features
1. Main Entity: Anomaly
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Skin Imitation: Copies a random online player's skin upon spawning to blend in.
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Intelligent Hunting:
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Opens and breaks doors.
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Destroys barricades blocking adjacent doorways.
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Remembers the player's last known position to investigate lost line-of-sight.
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Deals $34\%$ max-health percentage damage per hit, bypassing immediate invulnerability ticks.
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Stealth Despawn System:
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Despawns after $4\text{ minutes}$ ($4800\text{ ticks}$).
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Verifies via raycasting and FOV cones that no player is directly looking at it before disappearing.
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Audio-Visual Effects:
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Custom chase and breathing audio cues.
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Dynamic multilingual voice lines based on the player's client language (English, Spanish, Portuguese).
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Dynamic FOV Zoom: Smooth client-side field-of-view reduction during active chases.
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2. Microphone Sound Detection & Interactions
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Integrated Mic Engine: Captures real-time audio input from the player's microphone to detect noise level.
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Configurable Sensitivity: In-game calibration GUI with adjustable input multipliers (Low $1.0\times$, Normal $2.0\times$, High $4.0\times$).
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In-Game Sound Triggers:
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Sneaking, walking, and sprinting movement.
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Fall damage and land impacts.
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World interactions: placing/breaking blocks, clicking doors, levers, buttons, opening chests, and stepping on pressure plates.
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HUD Overlay: Real-time speaker indicator on screen reflecting current noise output.
3. User Interface & Customization
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Custom Main Menu:
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Custom start screen with intro sequences, fade-in/fade-out transitions, and audio integration.
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Mod Architecture: Formatted under namespace
midnight_horrorswith full multiplayer server-client synchronization.