middle-earth-spawn-balance-1.0.0.jar
Curse Maven Snippet
What's new
v1.0.0 - First release
Lore-true spawning for the world of Middle-earth.
- Lore density per land - every people gets its own crowd: Mordor and Gundabad the thickest, Gondor's and Rohan's roads patrolled, the Shire homely, the elven woods quiet.
- Real warbands - groups arrive spread out like a band on the march, orcs by the handful, elves alone; nobody materialises in front of your eyes.
- Sun rules by race - sun-shy races thin out by day, uruk-hai march at noon, bandits hide from being seen rather than from the sun.
- Light guards your home - block light from any source (torches, candles, braziers, elven lanterns) keeps evil away at every hour; decent folk walk lit roads freely.
- Mob flood fixed at the roots - NPCs no longer bypass the mob cap, the runaway spawner is tamed, and a one-off
/mespawn cullcleans up an old pile-up. - Living settlements - lore-sized populations with natural variety, instant first populate, composition following the data's own weights, and every culture building across all the lands the lore gives it (Gondor in Ithilien, Dale by the Long Lake, dwarves in the Iron Hills).
- Settlement spacing as a setting - how thickly each of the sixteen regions is settled, native by default.
- In-game settings screen -
/mespawn gui: every knob live with hover explanations, plus presets - Harder nights, Even nights, Reset to defaults, and your own saved by name. - Crowd levers - per-family frequency, per-biome density and day ceilings, night multipliers, editable race lists - all neutral by default, the lore numbers stand until you say otherwise.
- Diagnostics -
/mespawn analyze,scan,stats,simulate,locate,wanderers. - English and Русский, screen included.
Built for Minecraft 1.21.8 · Fabric · requires Fabric API and the Middle-earth mod.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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