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MI Foreman

This project allows players to plan Modern Industrialization factories in-game, calculate machines, editable node graph, live monitoring, bottlenecks.
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MI Foreman 1.3.2

File namemiforeman-1.3.2.jar
Uploader
ImEden6ImEden6
Uploaded
Oct 9, 2026
Downloads
8
Size
548.5 KB
Mod Loaders
NeoForge
File ID
9104768
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mi-foreman-1670835:9104768"

Learn more about Curse Maven

What's new

Added

  • Pick one colour for highlighted wires on the recipe graph under "Highlighted graph wires" in the Colours screen. By default they keep their own colour; Reset goes back to that.
  • Recolour the glow around highlighted wires under "Highlighted wire glow" in the Colours screen, or turn it off by setting its alpha to 00.

Changed

  • Selecting a card or searching on the recipe graph no longer recolours wires gold and grey. Wires keep their own colour, so a stalled machine's red wire stays red; highlighted wires turn solid with a faint glow and the rest fade.
  • Zoomed far out on the recipe graph, where card text is too small to read, labels are drawn as plain bars. A Quantum Upgrade plan fully zoomed out draws in about a fifth of the time, and about half the time at the zoom levels that still show text.
  • Recipe graph cards are fully opaque, so a card dragged over another hides what's under it.
  • When an addon like Extended Industrialization adds another recipe for something MI already makes, plans now default to MI's recipe. Cycle Recipe still offers the addon's. Addon recipes are still used where MI has no working recipe of its own, such as bronze from EI's alloy smelter. Existing goals switch over the next time their plan is recalculated; linked machines running the addon's recipe, like EI bending machines, then show as off the graph. Use Cycle Recipe to pick the addon's recipe again.

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