mhc-beyond-1.0.0
Curse Maven Snippet
What's new
MHC: Beyond 1.0.0 — Initial Public Release
This is the first public release. It is a companion mod for My Hero Craft; the original mod is required and is not included.
Quirk assignment and server rules
- Replace the first-join selection card with a configurable birth roll: powered or quirkless.
- Configure quirk chance, random-assignment blacklists and weighted rarity, or make all new players start quirkless.
- Optionally reserve primary quirk families across players, including offline owners, for random assignment and administrator grants. Native AFO transfers remain exempt.
- Persist birth results through reconnects, restarts and playerdata resets. Preserve existing players by default.
- Add administrator commands for explicit/random grants, controlled birth rerolls, ownership inspection and history/recovery.
- Support consensual One For All inheritance: the donor gives up the power when the recipient accepts.
All For One
- Keep native stealing and giving, with configurable steal charge timing and no appraisal requirement.
- Display the aimed target's primary quirk beside the crosshair. Depleted NPCs show Quirkless without misleading stored-quirk counts.
- Browse the existing native collection, select borrowed modes or gifts, bookmark favorites and save seven-slot loadouts.
- Bind twelve audited native moves, use validated custom recipes and access five implemented combination techniques: Seeking Blast, Gravity Crush, Chain Storm, Repulsor Burst and Binding Surge.
- Add selectable movement/defense passives, collection scaling and the temporary Unleashed state, with ownership, resource, cooldown, transformation and Erasure checks.
- Add collection, Arsenal and Powers menus, an optional favorite wheel, combat HUD and fourteen keys that start unbound.
- Support optional NPC lieutenant recruitment and follow, guard, focus, defend and retreat orders.
- Add
/afo grantfor audited, recoverable collection grants without replacing primary AFO. No separate quirk inventory is created.
Heroes, villains and administration
- Separate hero/villain reputation, factions and seasonal/lifetime rankings from native combat XP and levels.
- Offer configurable faction encounters, missions, player faction choice and temporary wanted responses. These optional systems are not all enabled by default.
- Reduce supported natural NPC spawn attempts, apply loaded population and Pro Hero caps, and add ordinary villager-style regular heroes.
- Preserve native NPC spawn-time quirk assignment and respect MHC's Hero/Villain switches.
- Add optional protection for audited MHC terrain damage, per-quirk balance controls and safe areas.
- Integrate optionally with FTB Chunks for supported protected actions. FTB and its libraries are neither required nor bundled.
- Include Modpack Light, Balanced and Hero World config presets, short diagnostics and a privacy-conscious diagnostic export.
This mod has no additional files
