Modular Force Field Systems (MFFS)

Use that extra power to protect your base

File Details

MFFS 1.21.8-5.6.8

  • R
  • Nov 30, 2025
  • 2.96 MB
  • 57
  • 1.21.8
  • NeoForge

File Name

mffs-5.6.8.jar

Supported Versions

  • 1.21.8

Curse Maven Snippet

NeoForge

implementation "curse.maven:mffs-238546:7277569"
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5.6

  • 5.6.8 Update Camouflage Module documentation
             Add backwards compatibility for multiple camo blocks mode
  • 5.6.7 Enhancement: Multiple Camouflage blocks (#106)
             * Enhancement: Camouflage blocks are now sourced from neighboring inventories instead of the Projector
             This change allows blocks to be selected based on the contents of adjacent inventories,
             making camouflage behavior more dynamic and weighted by actual block counts.
             * fixed bound must be positive
  • 5.6.6 Feat: PT_BR localization (#107)
  • 5.6.5 clean up and homogenize ru_ru.json (#108)
             I'm still not sure what "Coercion Deriver" is supposed to mean. Does it coerce supplied energy into Fortron derivation? Still better than the previous translation.
             Changed mistranslated "...while holding Shift..." into "while sneaking"(as it was in en_us). Because sneaking may be bound to other keys than Shift.
             Changed Fortron L unit from "л" to "Л" to preserve capitalization.
             Capitalized names such as "Interdiction Matrix" -> "Матрица Подавления"(was "Матрица подавления")
             Unified "machine" word translation into "устройства", was split between "машины" and "устройства" randomly
             Various misc. minor fixes
  • 5.6.4 Add Chinese language file (#89)
  • 5.6.3 Add Russian localization for MFFS (#101)
  • 5.6.2 fix: resolved possible item duplication issue (#105)
             * fix: resolved possible item duplication issue
             * right calculation of dropped stacks if no inventory space is available
             * Use isEmpty to check for empty stack
             ---------
             Co-authored-by: Su5eD su5ed@outlook.com
  • 5.6.1 Handle underwater aquatic plants removal and drops (#103)
             * Handle underwater aquatic plants removal and drops
             - Added support for breaking Kelp, Kelp Plant, Seagrass, and Tall Seagrass
             - Removes water from the blocks before breaking them
             - Spawns the corresponding item drop manually
             * Improve block drop logic
             ---------
             Co-authored-by: Su5eD su5ed@outlook.com
  • 5.6.0 Fix remaining issues