mestremandou-1.0.1.jar
Curse Maven Snippet
What's new
Changelog
New Features
-
Hostile Mob Taming: Any mob can be captured, including bosses. Hostile mobs appear in the list as “Taming”, with a countdown ranging from 30 seconds (weak mobs) to 15 minutes (bosses).
-
Guard Troops: A tamed hostile mob stops attacking you and passive mobs. Instead, it attacks anyone who attacks you.
-
Stance Commands: Three new buttons have been added to the Information column: Stay, Follow, and Attack Hostiles. When set to “Attack Hostiles”, the troop automatically searches for monsters within a 16-block radius. The selected stance is saved for future summons.
-
Health in the Interface: A new “Health: X/Y” line has been added. When the troop is summoned, it displays its current health in real time. When stored, it displays its maximum health.
-
Compact Information Panel: Information is now displayed one field per line (Name, Health, Status, Stance, Summons). The remaining time is displayed while a troop is recovering or being tamed.
Improvements and Fixes
-
Fixed a bug where releasing a recovering mob would instantly restore its health. The Release and Summon actions are now disabled while a mob is recovering or being tamed, with a warning displayed in chat.
-
The “still recovering” and “still being tamed” warnings now also apply to Summon Group and Summon All.
-
Added full translations for 27 languages, including the new taming, stance, and health keys. “Empty Group” and “No Group” were previously hardcoded in Portuguese and have now been fixed.
-
The interface now blocks in-game shortcuts while open. Typing “E” in the group name field no longer closes the screen.
-
Added crafting recipes for the Master Jewel and the Scepter.
This mod has no additional files

