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Mercury (Not planet)

This mod is incomplete. It's for my modpack. You can use it, but you'll need to create the recipes. Just add the items. (I know this mod is poorly made, sorry, it's my first mod)

WARNING: This mod could be used to create a modpack with a mod that customizes recipes, such as Kubejs.

This mod adds a new ore called cinnabar, which can be smelted (in a smoker; sorry, but I have no idea how to fix that issue) to obtain mercury.
This mercury is impure; it can be purified at the crafting table, yielding two items: purified mercury and cinnabar remnants.
These cinnabar remnants can be smelted again to obtain more mercury.
It adds a new useless stone, quartzite (if you use the Create Mod and are editing recipes, you can make grinding quartzite yield cinnabar; this is just an idea).
It adds two more new materials, each more useless than the other:
The leaded ferrosmium ingot, with no recipe created, and its only use is to make a block of this material.

The silver amalgam, with no defined recipe, also adds a block of this material. You can craft a bottle of mercury, which is completely useless.

And finally, the most useful item, the sieve. It doesn't have a crafting recipe, but if you somehow manage to get one, you can place it. On top of it, you can place four different blocks to obtain a different item:
1. If you place dirt, there's a 1/10 chance of it dropping a pile of copper nuggets, which are completely useless.

2. If you place gravel, there's a 1/4 chance of it dropping an iron nugget, which, surprise, surprise, is actually useful (it's the same as the nuggets in Minecraft).

3. If you place red sand, there's an 11/20 chance of it dropping a gold nugget.

4. If you place regular sand, there's a 1/10 chance of it dropping a pile of tin (also useless).

The Mercury (Not planet) Team

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