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Merchantry

Server-side shop, economy and player market.
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merchantry_fabric_1.21.1-1.2.0.jar

File namemerchantry_fabric_1.21.1-1.2.0.jar
Uploader
KociakTVKociakTV
Uploaded
Oct 23, 2026
Downloads
9
Size
249.0 KB
Mod Loaders
Fabric
File ID
9301975
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:merchantry-1712999:9301975"

Learn more about Curse Maven

What's new

1.2.0 (NeoForge 1.21.1, Fabric 1.21.1, Fabric 1.20.1) — selling chest

A server-side selling chest: an ordinary vanilla chest that automatically sells its contents to the server for $ — ideal for farms. No custom block, so players still join with a plain client. Disabled by default (enableSeller = false).

  • Bought in the shop (default: 100 000 $ or 256 diamonds; offers are added the first time the server starts with the chest enabled). The item is a normal chest with hidden data; it is always placed as a single chest and never merges into a double one
  • Every sellerIntervalSeconds (60 by default) a chest that is full sells everything at once at the /sell prices, minus sellerTaxPercent. Items the server does not buy stay in the chest and block it from being "full" (sellerOnlyWhenFull)
  • Each sale uses energy (sellerEnergyPerSell, 100 000 by default) — feed the chest with any mod that produces power: Forge Energy on NeoForge, Team Reborn Energy on Fabric (Create Crafts & Additions, Tech Reborn...). Set sellerEnergyPerSell = 0 to run without power
  • Daily limit counted in sales (sellerDailySells, 0 = the same as sellerMaxCratesPerPlayer, 4 by default); extra daily sells can be bought in the shop, but only after the player has placed all of their chests (until then the offer is hidden)
  • Earnings are paid as a cheque collected after sellerPayoutDelayDays (1 day by default): /seller shows what is ready now, what matures on which day and the total; /seller collect [amount] pays out any amount
  • Total earned from the chests is a scoreboard objective (merchantry_seller_earned) for leaderboard mods
  • Admin: /seller give, /seller admin list|add|remove|energy|extra|reset <player> [limit|payout|all]
  • Fabric: the chest data lives in a block-entity attachment, so it survives restarts and drops correctly when broken by a player, explosion or command

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