merchantry_fabric_1.21.1-1.2.0.jar
Curse Maven Snippet
What's new
1.2.0 (NeoForge 1.21.1, Fabric 1.21.1, Fabric 1.20.1) — selling chest
A server-side selling chest: an ordinary vanilla chest that automatically sells its contents to the server for $ — ideal for farms. No custom block, so players still join with a plain client. Disabled by default (enableSeller = false).
- Bought in the shop (default: 100 000 $ or 256 diamonds; offers are added the first time the server starts with the chest enabled). The item is a normal chest with hidden data; it is always placed as a single chest and never merges into a double one
- Every
sellerIntervalSeconds(60 by default) a chest that is full sells everything at once at the/sellprices, minussellerTaxPercent. Items the server does not buy stay in the chest and block it from being "full" (sellerOnlyWhenFull) - Each sale uses energy (
sellerEnergyPerSell, 100 000 by default) — feed the chest with any mod that produces power: Forge Energy on NeoForge, Team Reborn Energy on Fabric (Create Crafts & Additions, Tech Reborn...). SetsellerEnergyPerSell = 0to run without power - Daily limit counted in sales (
sellerDailySells, 0 = the same assellerMaxCratesPerPlayer, 4 by default); extra daily sells can be bought in the shop, but only after the player has placed all of their chests (until then the offer is hidden) - Earnings are paid as a cheque collected after
sellerPayoutDelayDays(1 day by default):/sellershows what is ready now, what matures on which day and the total;/seller collect [amount]pays out any amount - Total earned from the chests is a scoreboard objective (
merchantry_seller_earned) for leaderboard mods - Admin:
/seller give,/seller admin list|add|remove|energy|extra|reset <player> [limit|payout|all] - Fabric: the chest data lives in a block-entity attachment, so it survives restarts and drops correctly when broken by a player, explosion or command
This mod has no additional files

