MemorySweeper

Aggressive chunk unloading to prevent memory creep during exploration
 

 

MemorySweeper

Aggressive chunk unloading to prevent memory creep during exploration.

MemorySweeper forces distant chunks to unload immediately instead of waiting for vanilla’s slow ticket-expiry mechanism. Designed for large modpacks where exploration causes memory to climb and never come back down.

How It Works

Vanilla unloads ~4 chunks per second. When you explore, 20-30 new chunks load per second — the gap causes memory to rise indefinitely.

MemorySweeper hooks into ChunkMap.processUnloads() and:

1.  Scans all loaded chunks every 0.5 seconds

2.  Identifies chunks beyond view distance + 1

3.  Pushes them directly into the pending-unload queue (bypassing ticket delays)

4.  Raises the per-tick unload limit from 200 to 800

 

 

  Exploration without MemorySweeper:  4,000-5,500 chunks loaded
Exploration with MemorySweeper: 2,200-2,800 chunks loaded (40-50% reduction)

 

Performance

● MSPT overhead: <1ms per scan

● No GC spikes, no tick stalling

● Compatible with all chunk-related mods (FTB Chunks, etc.)

Installation

1.  Download the .jar from Releases or CurseForge / Modrinth

2.  Place in mods/ folder

3.  Requires Minecraft 1.20.1 + Forge 47.x

No dependencies. Works on both client (single player) and dedicated server.

Configuration

No configuration needed. Works out of the box. If you want to tune:

Parameter

Default

What it does

Scan interval

0.5s

How often to scan for distant chunks

Unload threshold

view distance + 1

How close a chunk must be to stay loaded

Batch size

128

Max chunks added to unload queue per scan

Unload limit

200→800

Per-tick processing limit inside processUnloads

Compatibility

Tested and safe with:

● FTB Chunks, FTB Quests

● Applied Energistics 2

● Mekanism

● Industrial Upgrade

● JEI, Jade, Spark

Building from Source

 

 

./gradlew build

 

Output: build/libs/memorysweeper_dev-<version>.jar

License

MIT — see LICENSE

 

The MemorySweeper Team

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