Mekanism

High-tech machinery, powerful energy generation, fancy gadgets and more. Now on Curse!

File Details

Mekanism-1.16.3-10.0.10.434.jar

  • R
  • Oct 7, 2020
  • 9.28 MB
  • 7.2K
  • 1.16.3
  • Forge

File Name

Mekanism-1.16.3-10.0.10.434.jar

Supported Versions

  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mekanism-268560:3074382")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

df64036 - fix a bunch of Crowdin fails
2eaf529 - Allow extracting nutritional paste back out of canteens, and make some of the storage limits for things like nutritional paste in the meka suit configurable, and increase defaults so that it can store more than a canteen instead of less
812bd86 - Initial port to 1.16.2, ore generation and entity spawning is currently disabled. Also did some misc cleanup removing classes/methods that no longer need to exist due to changes in forge
e0a2310 - Rewrite tag data gen to wrap around the new forge registry tags provider for actually creating the files and validating they exist as this should reduce the amount of code we need to maintain on our end
80033a4 - Add a bit of null safety to our ITeleporter implementation as upon closer inspection it seems the entity can actually end up being null after being recreated in the new dimension
403ab68 - Perform a bit of cleanup and do the initial port to 1.16.3. Entity spawning should be mostly working except for adding spawns to fortresses, and ore spawning works though the config descriptions should be updated and retrogen needs to be tested. We also need to confirm and make sure salt is not spawning in the middle of mountains
3452854 - Update mappings
26c5bfc - Drastically reduce the number of getMultiblock calls made by storing the value for repeated uses in the same method as it is no longer just a simple getter and has a bit of logic behind it
354dd37 - Continue work on cleaning up some of the TODOs for the port to 1.16.3
1fae4ff - Use a weak reference to the tile in the capability invalidation listeners our transmitters attach to avoid a potential memory leak where we get unloaded but the tile stays in memory because of the listener that is in the neighboring tile's cap
876daa7 - Continue work on cleaning up TODOs and test some things
d25f169 - Make the fluid tank on bucket mode play the fill sound when picking up a fluid
1171f0a - Fix continuing to hover and use fuel in the jetpack while sleeping #6512
ee3fde8 - Add some null safety to block placing given one of the parameters can actually be null #6523
4deeee3 - Validate the key binding is valid before checking if it is pressed for the mode switch key #6549
f93ebd5 - Don't allow moving the personal chest when it is in the offhand and open #6552
91c9984 - Make sure to fire and respect block break/place events for the flamethrower #6506
6852429 - Update forge to require all the fixes to tags and add a bit of null safety to the robit's IWorldPosCallable #6570
bce3d59 - Update BOP and rerun and fix compilation errors in datagen, as well as blacklist pressurized tubes and the PRC from cardboard boxes to prevent accidental radiation spills
c864469 - WIP on updating ILikeWood compat for when they finish updating to 1.16.3, and add item frame and composter sawing recipes
b92a10b - Perform a bit of cleanup to data generators to make it more clear when an item is a block, and switch some of the ancient debris processing recipes to using tags
2cebd95 - Add in some quartz block related recipes
d57ac9b - Added back 1.12 recipes for Applied Energistics 2 (#6508)
9494741 - Rerun code formatter
3b17e72 - Fix the inhalation purification unit on the mekasuit not properly blocking magic damage, also adjust how it reduces magic damage to be like fall damage is, so that the energy usage is based on how much damage is occurring
959218b - Properly proxy explosions that destroy bounding blocks to the main block so that they actually cause a drop
c2103bf - Allow inserting/extracting items from any side of a fluid tank and fix fluid tanks not properly handling stacks of buckets in input slots #6467
8b2e34e - Fix upgrades not properly showing or being handled on the item variants of blocks (for example for max energy, or the tooltip of what upgrades are installed) #6524
5c98ba6 - Update JEI in dev, and fix some bugs with transmitter upgrades (void bug in buffered transmitters and a dupe bug in logistical transporters) #6554
708d519 - Fix the sidebar holder in some of the Robit's GUIs not being properly colored, and properly expose coloring to the holders that were missing it: Amplifier Redstone Output Tab, Chemical Washer bucket slot holder, and all multiblock tabs. Also make the color atlas fallback to no color if it encounters a fully transparent color as it is likely due to a resource pack overriding the atlas to change some colors and just not having updated to the new slots that have been added since. Also optimize image files again
1a54bbe - Make mobs be able to spawn with osmium armor, and make rates more configurable https://github.com/mekanism/Mekanism-Feature-Requests/issues/110 Note: the base armor spawn chance will need to be set again as the config option moved locations
afdf42b - Fix Rotary Condensentrator ignoring energy requirements when taking speed upgrades into account #6560
7c7de37 - Re-enable ILikeWood compat recipes
d0c0d14 - Fix charge distribution not working in creative #6488
d284818 - Fix forgetting to add conditions to some of the newer ILikeWood recipes
96cb0ef - Add mod loaded with minimum version condition, and add support for the ILikeWood beds that have finally been re-added
9a7043e - Add special handling to item transferring in recipes for the robit to ensure we don't void excess items #6583
6ab9ba5 - Update Development.md as apparently this is a file that exists, Closes #6459. Also add a logo file back to each jar, an ancient version of the logo got accidentally removed in the port to 1.15, though now we are using the modern V10 logo
2611077 - Adjust op permission level required for various commands to 2 from 4 to match the majority of vanilla commands #6542
3142331 - Adjust progress bar rendering slightly so that if a bunch of speed upgrades get installed and we stop processing due to lack of energy we don't show an arrow that is 5 times too long #6448
7ac23a6 - Slight improvement of JEI integration and fix fluid tank contents as items not being colored properly in the GUI due to attempting to apply diffuse lighting
aad742f - Improve performance of formulaic assemblicators a fair bit when organize stock is enabled by only updating the stacks in the slots if that slot changed so that it won't try to organize the stock every tick because it thinks something changed. Also minor performance improvement to updating multiblock cache
a35f387 - Minor cleanup based on IntelliJ inspections
e4c6769 - Update primary.png
289fcdb - Update primary.png
fda3e28 - Update primary.png
10050de - Update Magenta coloration in enum color
b6cb563 - Fix logistical transporters not properly handling when a destination rejects the entire stack #6543
943d9d7 - Minor performance improvement to TransporterManager's simulation, exit early if the slot is already full
c9220ea - Fix electric pump not draining heavy water source blocks from the world
be85fda - Rewrite how we sync data from the QIO to the client to also include a UUID so as to not have to sync the full NBT tag if it is reduced due to shareTag being overridden or if there is capability NBT data. As a side effect of slightly larger packets from server to client for syncing, the client to server extraction packets are in general smaller. #6501 Also fixes QIO systems not properly loading any data if the mod that adds a stored item is removed, now instead the item from that mod is ignored (Note: This means adding the mod back won't make the items come back but they didn't before this fix either).
72ee8ba - Update deps and rerun image optimizer
31d3ae6 - Go through various inspections and perform some code cleanup
b7e6f7b - Adjust the QIO Drive array lights to make more sense and fix the NEAR_FULL state never actually being used. Before: FULL (red): Items and Item Types both at their limits NEAR_FULL (yellow): Never READY (green): Any time else Now: FULL (red): Items at max NEAR_FULL (yellow): Item Types at max OR Items at 75% or greater capacity READY (green): Any time else
d661305 - Update pack_format to 6 as 1.16.2 bumped it from 5 to 6
dc39caa - Fix incorrect value in TransporterManager, thanks dire for finding it
abbe6f3 - Small followup fix/tweak to use actual slot count instead of current simulated one
14c40d3 - Add support for Biomes O Plenty Orange Sandstone/Sand
fa569d3 - Fix sending one extra item that then bounces back for things that stack but not up to 64 to vanilla containers
4608059 - Make transparent plastic blocks, stairs and slabs color beacon beams (#6595)
19d2837 - Bump forge version to fix item tooltips not wrapping (as well as bumping the dev version of JEI to fix tooltips not wrapping). Also do a bit of minor cleanup
9c6b88b - Update min forge version and add support in for adding baby mobs to structures if their "parent" variants can spawn. This allows baby skeletons and baby wither skeletons to spawn in nether fortresses again, and allows any baby mob to spawn in modded structures that make use of the new system to have specific mob types spawn in them.
f9460b5 - Workaround for teleporting not working quite right #6596. Currently copies a good bit of vanilla code and uses our destination positions directly, but will not fully work with custom entities that override changeDimension and provide their own repositioning code. Once https://github.com/MinecraftForge/MinecraftForge/pull/7317 gets merged we should be able to clean it up quite a bit though.
d15890e - New Crowdin updates (#6471)
2e735e9 - Bump version to 10.0.10