Filename
Mekanism-1.16.5-10.0.21.448.jar
Uploaded by
bradyaidanc
Uploaded
Feb 16, 2021
Game Version
1.16.5
Size
8.55 MB
Downloads
34,015
MD5
96141478cea644d0998931c70a8a4d36
Changelog
0fe7b00 - Use specialized normals to trick diffuse lighting to not take effect and use proper normals for GUI transforms and JEI #6983
ee70dbe - Add leg mode switch key and have it be able to change the speed of the locomotive boosting unit
954ff84 - Format turbine max water to have commas etc in it, and also scale it as needed to ensure it fits in the bounds of the GUI #6985
a658a15 - Some minor improvements to the mek build command: - Sets other blocks inside to air so that they work under water/when done against uneven terrain without having to remove blocks from inside - Turbine build command now also adds rotors to the turbine instead of having to be done manually
d40d607 - Update maven version in the readme, and also update Development.md to add some basic build instructions. Closes #6790
7f826a9 - Math API Division Optimizations (#6988)
a7fc351 - Switch cached recipe over to using the new more optimized division method for calculating how many operations it has energy for, and also fix a couple edge cases that got missed for dividing to long when interacting with unsigned longs as the input, and properly ensure the divideToLong method clamps to max long
ba5d649 - Division Algorithm Fixes/Optimizations (#6995)
d8753c6 - Create a fake network handler for our fake player to protect against mods that improperly try to send packets to fake players. #6990 (#6994)
7910add - Update forge, bump min forge version to 36.0.39 to fix/prevent various issues that forge fixed that could effect Mekanism in various cases, and add eclipse plugin to buildscript so eclipse can actually use genEclipseRuns without just getting a nameless NPE
ebf355c - Make GuiSecurityTab's ISecurityObject properly "update" when the held stack changes to properly update what level it displays #6993
8c5b7b1 - Adjust personal chest item to allow opening the GUI when used on blocks that are non-interactable #6992
70d2272 - New Crowdin updates (#6986)
4fa88e7 - Bump version to 10.0.21
ee70dbe - Add leg mode switch key and have it be able to change the speed of the locomotive boosting unit
954ff84 - Format turbine max water to have commas etc in it, and also scale it as needed to ensure it fits in the bounds of the GUI #6985
a658a15 - Some minor improvements to the mek build command: - Sets other blocks inside to air so that they work under water/when done against uneven terrain without having to remove blocks from inside - Turbine build command now also adds rotors to the turbine instead of having to be done manually
d40d607 - Update maven version in the readme, and also update Development.md to add some basic build instructions. Closes #6790
7f826a9 - Math API Division Optimizations (#6988)
a7fc351 - Switch cached recipe over to using the new more optimized division method for calculating how many operations it has energy for, and also fix a couple edge cases that got missed for dividing to long when interacting with unsigned longs as the input, and properly ensure the divideToLong method clamps to max long
ba5d649 - Division Algorithm Fixes/Optimizations (#6995)
d8753c6 - Create a fake network handler for our fake player to protect against mods that improperly try to send packets to fake players. #6990 (#6994)
7910add - Update forge, bump min forge version to 36.0.39 to fix/prevent various issues that forge fixed that could effect Mekanism in various cases, and add eclipse plugin to buildscript so eclipse can actually use genEclipseRuns without just getting a nameless NPE
ebf355c - Make GuiSecurityTab's ISecurityObject properly "update" when the held stack changes to properly update what level it displays #6993
8c5b7b1 - Adjust personal chest item to allow opening the GUI when used on blocks that are non-interactable #6992
70d2272 - New Crowdin updates (#6986)
4fa88e7 - Bump version to 10.0.21