Mekanism

High-tech machinery, powerful energy generation, fancy gadgets and more. Now on Curse!

File Details

Mekanism-1.16.1-10.0.2.425-api.jar

  • R
  • Jul 16, 2020
  • 383.77 KB
  • 102
  • 1.16.1
  • Forge

File Name

Mekanism-1.16.1-10.0.2.425-api.jar

Supported Versions

  • 1.16.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mekanism-268560:3006618")
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a87d482 - Re-enable recipe integration with Biomes O Plenty, and add BOP flower -> dye enricher recipes
b814a8f - Further generify how we dump radiation into the air for our Tiles to ensure that it properly happens for any tile and for each tank that may have radioactive materials stored in them
1fc5e59 - Fix the way we make the robit be immune to radiation so that the poor little guy doesn't blink red as if taking damage
8f00e87 - Fix tiles that can store radioactive chemicals not "voiding" the chemical from the item when it gets released into the air, and properly make using a gauge dropper to "void" the radiation not releasing it into the environment
5d4e308 - Implement Teleporter portal coloring (#6319)
7f3cd8c - Cleanup TagCache some, and support displaying items using the extended wildcard matching system that got added in V10 AND actually properly enable the new extended wildcard system as the text boxes in the GUIs were missing the new wildcards as valid characters. # (matches any number) ? (matches any character)
526eaf2 - Add some extra server-side safety when handling QIO put packets (#6324)
895ddba - Override sync hash instead of normal hash for QIO and Security frequencies so that the equals and hashCodes properly match if part of the data changed
4434070 - Fix portable teleporter status not updating properly when the frequency is changed #6327. Also fix deleting a frequency via a frequency item causing the current selected frequency to be deselected if it was not the frequency that got deleted
3c14242 - Fix portable teleporter looking at wrong frequency manager for private frequencies
20641bd - Don't allow external heat transfer from Fission Reactor (only environmental) - #6323
4777216 - Fix a bunch of issues pertaining to ghost chunk loading. It seems World#markChunkDirty in 1.16 is not fully safe to call when things are unloading. In addition the following smaller changes have been made: - Updated forge and make sure we are overriding the proper toughness method for our armor - Improve some of the logic for transmitter tiles about if they are loaded or not and take this loaded factor into account for if transmitters are currently valid - Store the set of transmitters in a DynamicNetwork in a normal Set instead of a LinkedSet due to us no longer needing the order after we transitioned over to UUIDs
c84383e - Fix item previews not properly cycling due to having switched to the server side tag variants rather than client side when it comes to the collections
45187b3 - Fix flight implementation overwriting any other mod that may allow flight (#6329), and improve how we keep track of if a player has step assist to be even more compatible with other mods than it previously was
1136915 - Update to support changes made in forge 32.0.67. Temporarily disable TOP in dev until it gets updated to the new command registration method
db488aa - Protect radioactive waste barrel against tick acceleration
1098be5 - Don't exit flying if another mod disables it
1fec453 - Add a bit of parallel safety #6334
57799d5 - Small fix for tags in oredictionificator GUI now that someone has explained to me the difference between the different tag collections. Also fix our reading of resource locations from NBT on servers as apparently the isResouceNameValid method is now client side only in 1.16
e555c7d - Add support for `#forge:relocation_not_supported` to make it easier for mods to inform other mods that moving the blocks are likely to cause issues. This way mods only have to add to one tag, and we can blacklist our problematic blocks from other mods as well
2767525 - Make step assist height configurable for the Hydraulic Propulsion Unit
849e091 - Declare war against https://github.com/MinecraftForge/MinecraftForge/issues/6374 and exit early out of all events that have crashes happen due to it if the game state is not valid so that we do not get blamed for crashes
b7f9af2 - Fix Charge Distribution Unit trying to charge full items and voiding FE
abf945f - fix formatting
f0ee3b2 - New Ingot Texture Style
e9469d7 - Fixed Ingot Textures
0b16613 - Fix Charge Distribution Unit trying to charge full items and voiding Energy (#6339)
04b83b9 - Updated Tin Ingot
9fda4dd - Slightly improve logic for charge distribution by short circuiting to not bother inserting/attempting to use at all if the item is full
0775f27 - New Crowdin updates (#6312)
db6b115 - Bump version to 10.0.2