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Mekanism: Tactical Systems

Tactical Systems is a Minecraft mod featuring missiles, automated weapons, base defense systems, and powerful nuclear warfare mechanics for PvP combat.

File Details

mekanismtacticalsystems-0.0.2.jar

  • B
  • Apr 29, 2026
  • 2.15 MB
  • 394
  • 1.20.1
  • Forge

File Name

mekanismtacticalsystems-0.0.2.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mekanism-tactical-systems-1525291:8008036")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Changelog

Mekanism: Tactical Systems - Current Build

This changelog covers the major changes added since the older mekanismaddon-0.0.1 build.


Rebrand

  • Renamed the project to Mekanism: Tactical Systems.
  • Updated the mod identity and in-game creative tab naming.

Radar System

  • Reworked the radar command screen with cleaner controls and improved layout.
  • Added support for multiple alert zones per radar.
  • Added a blocked-area list with selectable, editable, and removable alert areas.
  • Added radar-centered and map-placed alert zone modes.
  • Added alert warning radius and protected radius handling.
  • Added underground target filtering based on solid block cover above entities.
  • Added radar marker rendering on the radar map.
  • Added blast/damage radius previews for missile tiers.
  • Improved terrain caching and chunk refresh support for radar maps.

Tablet and Remote Control

  • Added persistent tablet/radar connection behavior.
  • Improved remote radar access.
  • Added ETA visibility support for users carrying the radar tablet.
  • Added remote terrain/target sync improvements.

Launcher System

  • Improved launcher network detection.
  • Improved launcher and battery detection while mounted on Valkyrien Skies ships.
  • Improved launch scheduling and chunk handling for distant targets.
  • Launch direction now respects launcher orientation, including tilted Valkyrien Skies ships.

Valkyrien Skies Support

  • Added global/world position conversion for ship-mounted radars and launchers.
  • Added fallback last-known world position handling when ships leave normal render range.
  • Alert zones now follow moving ships.
  • Ship-mounted launchers and radars can be detected by the network system.
  • Improved behavior when ships are far away or partially unloaded.

Missile Guidance

  • Improved missile guidance smoothing to reduce sharp, straight-line turns.
  • Added better terminal interception behavior near targets.
  • Improved ETA calculations.
  • Added obstacle-aware guidance improvements.
  • Added virtual long-range missile handling for distant impact areas.
  • Added anti-sabotage detonation logic if a missile is unexpectedly removed.

Missile Arsenal

  • Expanded standard missile progression to 9 tiers.
  • Added Mekanism-based crafting recipes for missile tiers and special missiles.
  • Added new missile textures for all standard tiers.
  • Added unique textures for special missile types.

New Special Missiles

  • Added Hellfire Missile.
  • Added Bunker Buster Missile.
  • Added Cluster Missile.
  • Added Incendiary Missile.
  • Added Chemical Smoke Missile.

Warhead Behavior

  • Hellfire now creates a visual/vanilla explosion without block destruction, while applying true damage only to the locked target.
  • Bunker Buster can penetrate up to 30 blocks before detonating with Tier 3 destructive power.
  • Cluster Missile now flies in a ballistic top-down path and releases 60 guided bomblets toward the target area.
  • Incendiary Missile creates a wider fire area without custom true damage.
  • Chemical Smoke Missile creates a denser spherical smoke cloud with blindness and slowness effects.
  • Cluster, Incendiary, and Chemical Smoke missiles no longer use the custom true-damage system.

Explosion and Visual Effects

  • Added 9-tier blast profile support.
  • Updated blast radius previews on the radar map.
  • Improved Explosion Overhaul compatibility.
  • Improved damage-only explosions so they do not break blocks.
  • Improved impact visuals for special missiles.

Fixes and Stability

  • Fixed missile launches from Valkyrien Skies ships using shipyard coordinates.
  • Fixed radar alert logic on ship-mounted radars.
  • Fixed radar-to-launcher detection on ships.
  • Fixed launchers firing later when ships/chunks became loaded again.