File Details
mekanismtacticalsystems-0.0.2.jar
- B
- Apr 29, 2026
- 2.15 MB
- 394
- 1.20.1
- Forge
File Name
mekanismtacticalsystems-0.0.2.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changelog
Mekanism: Tactical Systems - Current Build
This changelog covers the major changes added since the older mekanismaddon-0.0.1 build.
Rebrand
- Renamed the project to Mekanism: Tactical Systems.
- Updated the mod identity and in-game creative tab naming.
Radar System
- Reworked the radar command screen with cleaner controls and improved layout.
- Added support for multiple alert zones per radar.
- Added a blocked-area list with selectable, editable, and removable alert areas.
- Added radar-centered and map-placed alert zone modes.
- Added alert warning radius and protected radius handling.
- Added underground target filtering based on solid block cover above entities.
- Added radar marker rendering on the radar map.
- Added blast/damage radius previews for missile tiers.
- Improved terrain caching and chunk refresh support for radar maps.
Tablet and Remote Control
- Added persistent tablet/radar connection behavior.
- Improved remote radar access.
- Added ETA visibility support for users carrying the radar tablet.
- Added remote terrain/target sync improvements.
Launcher System
- Improved launcher network detection.
- Improved launcher and battery detection while mounted on Valkyrien Skies ships.
- Improved launch scheduling and chunk handling for distant targets.
- Launch direction now respects launcher orientation, including tilted Valkyrien Skies ships.
Valkyrien Skies Support
- Added global/world position conversion for ship-mounted radars and launchers.
- Added fallback last-known world position handling when ships leave normal render range.
- Alert zones now follow moving ships.
- Ship-mounted launchers and radars can be detected by the network system.
- Improved behavior when ships are far away or partially unloaded.
Missile Guidance
- Improved missile guidance smoothing to reduce sharp, straight-line turns.
- Added better terminal interception behavior near targets.
- Improved ETA calculations.
- Added obstacle-aware guidance improvements.
- Added virtual long-range missile handling for distant impact areas.
- Added anti-sabotage detonation logic if a missile is unexpectedly removed.
Missile Arsenal
- Expanded standard missile progression to 9 tiers.
- Added Mekanism-based crafting recipes for missile tiers and special missiles.
- Added new missile textures for all standard tiers.
- Added unique textures for special missile types.
New Special Missiles
- Added Hellfire Missile.
- Added Bunker Buster Missile.
- Added Cluster Missile.
- Added Incendiary Missile.
- Added Chemical Smoke Missile.
Warhead Behavior
- Hellfire now creates a visual/vanilla explosion without block destruction, while applying true damage only to the locked target.
- Bunker Buster can penetrate up to 30 blocks before detonating with Tier 3 destructive power.
- Cluster Missile now flies in a ballistic top-down path and releases 60 guided bomblets toward the target area.
- Incendiary Missile creates a wider fire area without custom true damage.
- Chemical Smoke Missile creates a denser spherical smoke cloud with blindness and slowness effects.
- Cluster, Incendiary, and Chemical Smoke missiles no longer use the custom true-damage system.
Explosion and Visual Effects
- Added 9-tier blast profile support.
- Updated blast radius previews on the radar map.
- Improved Explosion Overhaul compatibility.
- Improved damage-only explosions so they do not break blocks.
- Improved impact visuals for special missiles.
Fixes and Stability
- Fixed missile launches from Valkyrien Skies ships using shipyard coordinates.
- Fixed radar alert logic on ship-mounted radars.
- Fixed radar-to-launcher detection on ships.
- Fixed launchers firing later when ships/chunks became loaded again.

