Mekanism Nuclear Weapons & Explosives 1.7.2 - NEOFORGE 1.21.1
Curse Maven Snippet
What's new
I recommend always making backup of your world before updating anything.
Disclaimer: I cant possibly test all the modloaders with all the Minecraft versions so most of them are copy pasted code from the newest version, fixed to compile and not tested in game. If you encounter bugs please report them on discord below thanks.
Please report issues to my discord https://discord.gg/y366spsSjv
1.7.2 - models, textures, fixes
- new models and textures for all bombs except the industrial bomb
- new item icons
- bombs now have hitboxes that suit their new models
- nuclear fallout now covers the crater floor and a band of ground around the crater, and it settles on bare stone, deepslate, sandstone, terracotta, netherrack, end stone and the other natural ground blocks, not only on dirt, grass and sand. But it still decays back into whatever block was there before
- config
FALLOUT_RADIUS_FRACTIONis now how wide that band around the crater is, as a fraction of the blast radius
FIXES
- bomb blast no longer turns off chunk loading that was already there. Chunks force loaded with /forceload (or another mod did) now stay loaded after blast ends
- nuclear, hydrogen and antimatter bombs now actually leave fallout
- armor stands inside a nuclear, hydrogen or antimatter blast are now vaporized like everything else
- the shaped charge now only damages entities that are in its jet, not everything standing around it
- a shaped charge set off by another explosion keeps the direction it was facing instead of firing straight down
- added Ponder scenes when Create or Ponder is installed
This mod has no additional files

