mekanismae-0.3.0.jar
Curse Maven Snippet
What's new
This update makes pattern management and power delivery more convenient while keeping existing worlds and machines familiar to use.
More pattern space
- Every machine now has 27 processing-pattern slots instead of 9, arranged in three rows.
- Connected, idle machines appear in AE2's Pattern Access Terminal, where their patterns can be viewed, inserted, or removed from one place.
- Patterns remain locked while a machine is processing. Busy machines are temporarily hidden from the Pattern Access Terminal to protect active jobs from accidental pattern changes.
More ways to power machines
- Added Applied Flux Induction Card support. Install one in the upgrade area to let the machine draw FE directly from ME network storage.
- Added compatibility with AE2 Lightning Tech's Overloaded Power Supply, including when the supply and machine share the same ME network.
Upgrade and interface improvements
- Added survival crafting recipes for Speed, Parallel, and Energy Cards.
- The default Parallel Card curve now uses powers of four:
1 / 4 / 16 / 64 / 256 / 1024 / 4096 / 16384 / 65536. - The GUI and Jade now show the practical card-and-tier parallel multiplier. Internal batching used by low-volume fluid and chemical machines no longer inflates the displayed number, without reducing actual throughput.
- Hovering an item, fluid, or chemical in the current-processing area now shows its name.
- The pattern area and overall machine layout have been reorganized for the new 27-slot capacity.
Compatibility
- Required dependencies are unchanged: Minecraft 1.21.1, NeoForge, Mekanism, Applied Energistics 2, Applied Mekanistics, and GuideME.
- Applied Flux, AE2 Lightning Tech, Mekanism Extras, JEI, AE2 JEI Integration, and Jade remain optional integrations.
- Existing v0.2.1 worlds can be upgraded directly; placed machines, patterns, and buffered jobs are preserved.
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