File Details
mekanism_lasers-1.1.10.3-c.jar
- R
- Jul 6, 2026
- 191.64 KB
- 1.0K
- 1.21.1
- NeoForge
File Name
mekanism_lasers-1.1.10.3-c.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
New Features
- Laser Splitter now works! It's a configurable beam splitter — an incoming laser is split into beams shooting out of its perpendicular sides. Sneak + right-click with a Configurator to cycle between modes: corner (1 beam), 2-way, 3-way, and 4-way. Incoming energy is divided evenly between the outputs, and each beam behaves like a real laser.
- Laser Configurator item + GUI. Use it on any of this mod's lasers to open its interface (groundwork for per-laser configuration).
- Energy Storage multiblock now works! The structure finally accepts and ejects power through its Port. Sneak + right-click the Port with a Configurator to switch it between input and output mode. Each Cell adds both storage and throughput, and a laser can charge it directly.
- Crafting recipes added for the Energy Storage Casing, Port, and Cell — cheap and glass-based.
- New ODECM config options: a block blacklist/whitelist for the ODECM malfunction effect. Blocks with tile entities are protected by default (only Structural Glass is allowed in, by default), and you can customize both lists.
🔧 Bug Fixes
- Fixed a startup crash caused by a duplicate config key.
- Fixed ODECM ores generating instantly — cycles now take their proper time again.
- Fixed a client crash ("Pose stack not empty") when looking at an ODECM.
- Fixed a server crash ("Inventory not available?!") when the ODECM malfunctioned next to a filled Personal Barrel.
- Fixed the ODECM ignoring its configured explosion magnitude.
- Fixed a possible crash when the
ODECM_Generatorconfig list had fewer entries than expected. - Fixed ODECM output overfilling / not saving properly into its output barrel.
- Fixed force-building an ODECM not appearing until you rejoined the world, and no longer resets the machine's settings.
⚖️ Changes & Balance
- The ODECM no longer explodes when it malfunctions — it now implodes. When it's powered but starved of water/steam, it rips nearby loose blocks out of the world, sucks them toward the core, then blasts them back out (destroying some in the process). Tile-entity blocks are skipped by default (configurable).
- ODECM malfunction radius default changed from 80 → 12 (the old value was enormous). Adjustable via
ODECM_Explosionin the config. - Added full in-repo documentation covering every feature, block, item, and config option.